Shock
Shock | |
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Level | 1 |
School1 | Air |
School2 | Conjuration |
Source(s) | Book of Air |
Casting noise | 1 |
Spell noise | 1 |
Power Cap | 25 |
Range | LOS |
Flags | Dir or target, Needs tracer |
Throws a bouncing bolt of electricity. It partially bypasses armour. |
Spell Details | |
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Damage Formula | 1d(3+Power/4) |
Max Damage | 1d9 electricity |
Max Power | 25 |
Range | 8 |
Targeting | Bolt |
To-hit | 8+Power/7 |
Special |
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Shock is a level 1 Conjurations/Air Magic spell which fires a bolt of electricity, piercing through any number of targets in its range. When it hits a wall, Shock will reflect off the wall, allowing you to potentially hit an opponent twice, or hit opponents at an angle.
Shock can reflect off most solid features, including rock/stone/crystal/unbreakable walls, iron grates, inanimate statues, and closed doors. Shock cannot reflect off metal walls or trees.
Air Elementalists begin with this spell memorized.
Strategy
See also: Doublezap
At base, Shock is weaker and less accurate than the other level 1 spells. However, it can hit multiple targets in a row (e.g. a pack of foes lined up in a hallway). In addition, when bouncing off a wall, Shock can hit a target twice. See the doublezap article for how you can do this.
Note that you are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).