Construct Spike Launcher

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Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Construct spike launcher.png Construct Spike Launcher
Level 2
School1 Forgecraft
Source(s) Handbook of Applied Construction
Treatise on Traps
Casting noise 2
Spell noise 0
Power Cap 50
Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity.
Spell Details
Damage Formula 2d(3 + Power/12)
Max Damage 2d7
Max Power 50
Range 1
Targeting Random
To-hit 12 + power/10
Special Attacks each turn

Construct Spike Launcher is a level 2 Forgecraft spell that temporarily transforms a random adjacent wall into a turret that repeatedly attacks a random adjacent enemy each turn.

Forgewrights start with this spell in their library.

Useful Info

A magical contraption which skewers nearby monsters with sharp spikes. It will disintegrate after a short length of time or if the caster strays too far away from it.

Spike launcher.png Generates a spike launcher on a random adjacent wall (other solid features like doors and statues are not valid). The spike launcher is a solid dungeon feature, not a monster, so it cannot be attacked or moved on. Each turn it will attack an adjacent enemy. It can attack invisible enemies even if the caster cannot see invisible.

The launcher has a duration of 1d5 + 4 + power/10 decaAut. Damage and duration are not affected by the type of wall used. If the caster moves more than 2 tiles away from this launcher, it will disappear prematurely.

Strategy

For the early game, this is an MP- and turn- efficient spell, as it deals passive damage each turn.

It is especially effective against early invisible enemies, like orc wizards.

History

  • This spell was introduced in 0.33.