Orc wizard
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
For a list of all orcs, see list of orcs.
orc wizard o ![]() | |
---|---|
HP | 9-20 |
HD | 3 |
XP | 35 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 20 |
Attack1 | 2 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | Speaks Warm-blooded |
While orcs generally prefer physical combat, some of their kind gain proficiency in the occult arts — though still for martial purposes. |
Contents
[hide]Useful Info
Orc wizards are the first enemy casters most players will encounter. They can deal significant fire damage at range, turn invisible, and confuse you. They often travel with a band of other orcs and like to turn invisible so they can snipe you while you deal with their friends. They are a common menace as early as Dungeon:2, and can also be found in the Orcish Mines.
Spells
Spell set I | ||
---|---|---|
Slot1 | Magic Dart (3d4) | Wizard flag |
Slot2 | Throw Flame (3d5) | Wizard flag |
Slot3 | Confuse | Wizard flag |
Slot4 | Invisibility | Wizard flag |
Tips & Tricks
- Getting confused while under assault from several orcs is a quick way to lose an early character. Neutralize orc wizards on sight, don't be afraid to quaff a potion of curing to clear your head, and keep willpower high if you've found a means of doing so that early in the game.
- Orc wizards are dangerous in wide open areas, but much easier to handle if you can filter them and their allies into a narrow corridor. Unlike orc priests, they need a clear line of fire to target you with any of their abilities.
- Magic Dart, Freeze, and Vampiric Draining are all early spells that never miss, rendering enemy invisibility a moot point. You can also use Corona or perhaps Sticky Flame to outright negate their invisibility.
History
- Prior to 0.27, orc wizards could have one of three possible spell sets:
- Magic Dart (3d4), Slow, Haste, and Blink
- Magic Dart (3d4), Throw Flame (3d5), Confuse, and Invisibility
- Cantrip, Magic Dart (3d4), Throw Frost (3d5), Throw Flame (3d5), Haste, and Invisibility