Construct Spike Launcher
| | |
|---|---|
| Level | 2 |
| School1 | Forgecraft |
| Source(s) | Handbook of Applied Construction Treatise on Traps |
| Casting noise | 2 |
| Spell noise | 0 |
| Power Cap | 50 |
| Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity. |
| Spell Details | |
|---|---|
| Damage Formula | 2d(3 + Power/12) |
| Max Damage | 2d7 |
| Max Power | 50 |
| Range | 1 |
| Targeting | Random |
| To-hit | 12 + power/10 |
| Special | Attacks each turn |
Construct Spike Launcher is a level 2 Forgecraft spell that temporarily transforms a random adjacent wall into a turret that repeatedly attacks a random adjacent enemy each turn.
Forgewrights start with this spell in their library.
Useful Info
| A magical contraption which skewers nearby monsters with sharp spikes. It will disintegrate after a short length of time or if the caster strays too far away from it. |
Generates a spike launcher on a random adjacent wall (other solid features like doors and statues are not valid). The spike launcher is a solid dungeon feature, not a monster, so it cannot be attacked or moved on. Each turn it will attack an adjacent enemy. It can attack invisible enemies even if the caster cannot see invisible.
The launcher has a duration of 1d5 + 4 + power/10 decaAut. Damage and duration are not affected by the type of wall used. If the caster moves more than 2 tiles away from this launcher, it will disappear prematurely.
Strategy
For the early game, this is an MP- and turn- efficient spell, as it deals passive damage each turn.
It is especially effective against early invisible enemies, like orc wizards.
History
- This spell was introduced in 0.33.