Firestarter
A huge mace imbued with potent fire magic. It fills those it strikes with inner flame, and offers protection against the resulting devastation as well as immunity to clouds of flame. |
the +7 great mace "Firestarter"
+7 great mace
Flaming
Adds Inner Flame enchantment on strike
rF++
Grants immunity to clouds of flame
Contents
Desirability
Unless you're facing foes resistant to fire, Firestarter[1] is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent brand, an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game.
The massive amount of noise it generates along the way has the benefit of waking up lots of monsters around you.
While this is often seen as a threat, your previous actions and the fiery clouds they left behind have created deadly terrain for your enemies they first have to cross before they can reach you. This means that any monster not immune to fire will be damaged already as you engage it in melee combat.
Strategy
Combine it with a potion of attraction to ensure pesky casters or ranged enemies hovering around the edges of your cloud carpet get pulled into the flames as well.
And if a fire immune enemy appears, switch to another weapon. Only takes half a turn - but mind that you lose the fire cloud immunity when you unwield Firestarter.
References
- ↑ art-data.txt:1235 (0.26.1)