Difference between revisions of "Alistair's Intoxication"

From CrawlWiki
Jump to: navigation, search
m
(useful info, strategy, add commit b778e2a)
Line 2: Line 2:
 
{{spell info}}
 
{{spell info}}
  
'''Alistair's Intoxication''' is a level 5 [[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which attempts to [[confusion|confuse]] all monsters in your line of sight, but may inflict [[vertigo]] on you.
+
'''Alistair's Intoxication''' is a level 5 [[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which attempts to [[confusion|confuse]] all monsters in your line of sight.
  
The monsters affected must:
+
==Useful Info==
* be [[natural]], [[demonic]], or [[holy]]
+
Alistair's Intoxication attempts to [[confusion|confuse]] every monster in sight. It can only affect monsters that are both of the following:
* have Human [[monster intelligence|intelligence]]; and
+
*[[Natural]], [[demonic]], or [[holy]].
* not have [[clarity]] or poison immunity.
+
*Of human [[monster intelligence|intelligence]] ("it is intelligent").
 +
In addition, monsters with [[clarity]] or poison immunity are immune to this spell.
  
Monsters with rPois have a 2/3rds chance to resist, and monsters with poison immunity always resist.
+
It has a <code>40 + [[spell power|power]]/3</code>% chance (max. 90%) to confuse each valid monster. Monsters with rPois have a 66% chance to resist (i.e. 33% as likely to be confused).
  
The chance of confusing each monster is (40+[[spell power]]/3)%, and the chance of giving yourself vertigo is (60-spell power/3)%. At maximum power (capped at 100), monsters will be affected 73% of the time, and you will get vertigo 27% of the time.
+
If this spell has confused at least one monster, you have a <code>60 - power/3</code>% chance (min. 10%) to gain the [[Vertigo]] status. Poison resistance offers no benefit to players when casting this spell.
  
Poison resistance offers no benefit to players when casting this spell.
+
==Strategy==
 +
[[Mephitic Cloud]] is a level 3 spell which confuses monsters. Because the clouds last for multiple turns, it has multiple chances to confuse. Alistair's Intoxication has multiple benefits over Mephitic Cloud:
 +
*It affects everything in [[LOS]]. It has better range, and can affect enemies that are spread out (Mephitic Cloud is stuck in a 3x3 area).
 +
*It has a chance to affect monsters with poison resistance.
 +
*It does not check [[willpower]] or [[HD]].
  
==Tips & Tricks==
+
This spell can be useful in branches like [[Shoals]], [[the Vaults]], or [[Depths]], which have a high amount of ranged enemies. Being able to confuse a squad of [[yaktaur]]s from full range is a notable advantage. Can be used to tackle [[Vaults]]:5 in particular, since the [[vault guard]]s surrounding you can all be confused by this spell.
*Alistair's Intoxication can be used for tackling level 5 of [[The Vaults]], where the entrance stairs are surrounded by dozens of tough, but susceptible creatures.
 
  
 
==History==
 
==History==
 
*Prior to [[0.28]], Alistar's Intoxication could not affect demonic or holy monsters.
 
*Prior to [[0.28]], Alistar's Intoxication could not affect demonic or holy monsters.
* Prior to [[0.18]], Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.
+
*Prior to [[0.26]], Alistar's Intoxication had a power cap of 100.
 +
*Prior to [[0.18]], Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.
 
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.
 
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.

Revision as of 04:17, 7 August 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Alistair's intoxication.png Alistair's Intoxication
Level 5
School1 Alchemy
Source(s) Great Wizards, Vol. II
Book of Party Tricks
Casting noise 3
Spell noise 0
Power Cap 150
Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.

Alistair's Intoxication is a level 5 Transmutation/Poison spell which attempts to confuse all monsters in your line of sight.

Useful Info

Alistair's Intoxication attempts to confuse every monster in sight. It can only affect monsters that are both of the following:

In addition, monsters with clarity or poison immunity are immune to this spell.

It has a 40 + power/3% chance (max. 90%) to confuse each valid monster. Monsters with rPois have a 66% chance to resist (i.e. 33% as likely to be confused).

If this spell has confused at least one monster, you have a 60 - power/3% chance (min. 10%) to gain the Vertigo status. Poison resistance offers no benefit to players when casting this spell.

Strategy

Mephitic Cloud is a level 3 spell which confuses monsters. Because the clouds last for multiple turns, it has multiple chances to confuse. Alistair's Intoxication has multiple benefits over Mephitic Cloud:

  • It affects everything in LOS. It has better range, and can affect enemies that are spread out (Mephitic Cloud is stuck in a 3x3 area).
  • It has a chance to affect monsters with poison resistance.
  • It does not check willpower or HD.

This spell can be useful in branches like Shoals, the Vaults, or Depths, which have a high amount of ranged enemies. Being able to confuse a squad of yaktaurs from full range is a notable advantage. Can be used to tackle Vaults:5 in particular, since the vault guards surrounding you can all be confused by this spell.

History

  • Prior to 0.28, Alistar's Intoxication could not affect demonic or holy monsters.
  • Prior to 0.26, Alistar's Intoxication had a power cap of 100.
  • Prior to 0.18, Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and lichform characters were unable to cast this spell.
  • In versions 0.9.2 and earlier, susceptible monsters would be affected 100% of the time.