Difference between revisions of "Antennae"

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Monsters not in [[LOS]] are revealed as {{Red|{}} glyphs when playing in console mode, or as a [[Telepathy|variety of icons]] when playing in tiles. Attempting to move into [[Submerge|hidden]] monsters (eg, [[trapdoor spider]]s) will halt your movement, without revealing the monster.  [[Mimic]]s will be revealed.
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When playing in console mode, non-[[Submerge|hidden]] creatures not in [[LOS]] are revealed as {{Red|{}} or {{Green|{}} glyphs, depending on whether the entity is hostile or friendly. In tile mode, they appear as a [[Telepathy|variety of icons]]. Attempting to move into a hidden monster (eg, [[trapdoor spider]]s) will halt your movement, without revealing the monster.  [[Mimic]]s will be revealed.
 
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Revision as of 11:31, 1 March 2014

Rank Effect Flavor
1 Detects all monsters within 3 tiles, even through walls or opaque clouds. Prohibits helmets. You have a pair of small antennae on your head.
2 Range increases to 5 tiles. Prohibits helmets. You have a pair of antennae on your head.
3 Range increases to 7 tiles. Grants see invisible. Prohibits all headgear. You have a pair of large antennae on your head.

When playing in console mode, non-hidden creatures not in LOS are revealed as { or { glyphs, depending on whether the entity is hostile or friendly. In tile mode, they appear as a variety of icons. Attempting to move into a hidden monster (eg, trapdoor spiders) will halt your movement, without revealing the monster. Mimics will be revealed.

Species: (in trunk: Formicids start with rank 3). Demonspawn can gain antennae as a body slot option.

Good mutation, Demonspawn mutation