Difference between revisions of "Ballistomycete"

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{{monster spells}}
 
{{monster spells}}
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==Tips & Tricks==
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*Confusion is a very strong effect. A ballistomycete colony or 2 can take out most early game threats on its own, and help take out later ones.
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*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother.
  
 
==History==
 
==History==

Revision as of 18:07, 2 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ballistomycete PBallistomycete.png
HP 17-35
HD 4
XP 66
Speed 0
AC 1
EV 0
Will Immune



Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, ballistomycete
Flags Unbreathing
Stationary
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When it senses a threat, the ballistomycete may release a deadly floating spore that explodes on its victims.

Useful Info

A ballistomycete is a plant-type monster, capable of spawning ballistomycete spores for attacking nearby enemies.

They don't generate anywhere in the Dungeon, though Fedhas worshippers can summon them with the Grow Ballistomycete ability.

Spells

Spell set I
Slot1 Sporulate Natural flag

Tips & Tricks

  • Confusion is a very strong effect. A ballistomycete colony or 2 can take out most early game threats on its own, and help take out later ones.
  • Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell them to do anything, so don't bother.

History

  • Prior to 0.24, ballistomycetes could reproduce via ballistomycete spores. Followers of Fedhas Madash could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.
  • Prior to 0.17, ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.
  • Prior to 0.14, destroying a colony of ballistomycetes would give you about 500 experience.