Difference between revisions of "Berserk (mutation)"

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(Clarified that the pass-out chance is actually an improvement over the norm)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
|-
 
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|1||1% chance of [[berserk]] with each player attack. Chance of passing out.||You tend to lose your temper in combat.
+
|1||1% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 3%.||You tend to lose your temper in combat.
 
|-
 
|-
|2||3% chance of [[berserk]] with each player attack. Lower chance of passing out.||You often lose your temper in combat.
+
|2||3% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 2%.||You often lose your temper in combat.
 
|-
 
|-
|3||9% chance of [[berserk]] with each player attack. Lowest chance of passing out.||You have an uncontrollable temper.
+
|3||9% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 1.5%.||You have an uncontrollable temper.
 
|-  
 
|-  
 
| colspan="3" |
 
| colspan="3" |
[[Clarity]] negates it. Often referred to as "berserkitis".
+
Often referred to as "berserkitis", [[Clarity]] or "Near Starving" hunger negates this.
 
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| colspan="3" |
 
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Revision as of 23:15, 21 November 2013

Rank Effect Flavor
1 1% chance of berserking after each player attack. Reduces chance of passing out afterwards to 3%. You tend to lose your temper in combat.
2 3% chance of berserking after each player attack. Reduces chance of passing out afterwards to 2%. You often lose your temper in combat.
3 9% chance of berserking after each player attack. Reduces chance of passing out afterwards to 1.5%. You have an uncontrollable temper.

Often referred to as "berserkitis", Clarity or "Near Starving" hunger negates this.

Bad mutation