Difference between revisions of "Berserk (mutation)"

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(Clarified that the pass-out chance is actually an improvement over the norm)
(Clarified the trigger, shortened further rank effects)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
|-
 
|-
|1||1% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 3%.||You tend to lose your temper in combat.
+
|1||1% chance of [[berserk]]ing each time you attack. Reduces chance of passing out afterwards to 3%.||You tend to lose your temper in combat.
 
|-
 
|-
|2||3% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 2%.||You often lose your temper in combat.
+
|2||Same, with a 3% chance of [[berserk]]ing and 2% chance of passing out.||You often lose your temper in combat.
 
|-
 
|-
|3||9% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 1.5%.||You have an uncontrollable temper.
+
|3||Same, with a 9% chance of [[berserk]]ing and 1.5% chance of passing out.||You have an uncontrollable temper.
 
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| colspan="3" |
 
| colspan="3" |

Revision as of 22:43, 21 February 2014

Rank Effect Flavor
1 1% chance of berserking each time you attack. Reduces chance of passing out afterwards to 3%. You tend to lose your temper in combat.
2 Same, with a 3% chance of berserking and 2% chance of passing out. You often lose your temper in combat.
3 Same, with a 9% chance of berserking and 1.5% chance of passing out. You have an uncontrollable temper.

Often referred to as "berserkitis", Clarity or "Near Starving" hunger negates this.

Bad mutation