Blind

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Revision as of 08:19, 27 September 2022 by Predelnik (talk | contribs) (Add wand of light as a source of blindness)
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Blind is a status effect which causes the victim to treat the player and all other creatures as if they were invisible, whether or not they actually are. See invisible is rendered useless for the duration of the effect.

In general, the effects of blindness are less dramatic than one might hope:

  • Blind attackers receive a 35% penalty to their to-hit rolls.
  • Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
  • Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
  • Blind enemies will be susceptible to stabbing attacks as though you were invisible.

You can blind opponents in the following ways:

  • Atropa darts will blind enemies, if they succeed.
  • Blindness is a possible effect of the following divine abilities:
    • Ru's Aura of Power and Apocalypse.
    • Zin's Recite (when used against heretics).
  • Wand of light

Players can not be blinded. Effects that would blind or dazzle players will instead cause a short confusion (no effect for the already confusing atropa).

Dazzled

Dazzled is a similar condition which inflicts all the same penalties, but which only lasts for several turns.

You can dazzle opponents in the following ways:

History

  • The cloak of Starlight gained *Dazzle in 0.26.
  • Prior to 0.16, the sense invisible monster intrinsic would stop blindness.
  • During the brief period in which jesters existed, you could also temporarily blind monsters by hitting them with pies.