Wand of light
|A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly.|
The wand of light fires a powerful, somewhat inaccurate, ray of light which blinds enemies. It can pierce through monsters like a bolt.
Players will deal
4d(5.5 + 10.5 * Evocations/20) untyped damage with this wand. Players have a to-hit of
10.6 + (3.5 * Evocations)/25.
Monsters will deal
3d(7 + (30 + HD)/12) damage with this wand.
When the wand deals damage to a monster, it has a 100% chance to blind for
54/HD to 2 * 54/HD turns (min. 1-2 turns). Note that some monsters are immune to blinding. If it deals damage to the player, it has a 1/3 chance of confusing them for 2-3 turns instead.
It functions similarly to the wand of acid and wand of quicksilver as an attack wand. Only one of these three "beam" wands may exist in any given game.
Tips & Tricks
This wand inflicts strong, untyped damage and disables monsters for a few turns.
Light can be especially useful for stabbers, since it can blind almost any monster, including orbs of fire. Some monsters like canines and jellies are immune to blinding, which is mentioned in their in-game description.
- The wand of light was added in 0.29.
- ↑ zap-data.h:1407 (0.30.0)
Specifically, you'll deal
4d(13/4 + 3 * pow/20)damage, for pow =
15 + 3.5 * Evocations(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.
- ↑ zap-data.h:1408 (0.30.0)
- ↑ zap-data.h:1409 (0.30.0)
- ↑ beam.cc:4614 (0.30.0)
- ↑ beam.cc:3934 (0.29.1)
| Acid / Light / Quicksilver • Iceblast / Roots • Charming / Paralysis|
Digging • Flame • Mindburst • Polymorph