Difference between revisions of "Cloak of the Thief"

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(Update to 0.21; rewrite the desirability section to imply this cloak's +Fog ability is excellent, instead of just mildly useful sometimes. The cloak of the Thief is probably the most broken armour in the game, so let's not imply that it's bad.)
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{{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog.
  
{{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery, and can be evoked to release thick clouds of smoke for a hasty escape.}}
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[[File:Cloak_of_the_thief.png]] '''''the +2 cloak of the Thief'''''
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“so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement”
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-wint, @dril Twitter. July 26, 2016}}
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[[File:Urand thief.png]] '''''the +2 cloak of the Thief'''''
  
 
+2 [[cloak]]
 
+2 [[cloak]]
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See invisible<br>
 
See invisible<br>
 
+50 Stealth<br>
 
+50 Stealth<br>
Can be evoked to emit [[cloud]]s of [[scroll of fog|fog]] (+Fog ability)
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May release clouds of fog and smoke when the wearer takes damage
  
 
==Desirability==
 
==Desirability==
Being able to generate clouds of smoke and fog on demand is incredibly powerful when used correctly - it allows you to block out all threats not within a 2 tile radius of you, almost like a better version of the [[Darkness]] spell, which, while not so useful for ranged characters, is really strong for melee builds and most definitely worth the -2 slaying. Even for ranged characters the ability to block line of sight to a full-screen [[fire giant]] or [[golden dragon]] makes this cloak useful quite often.
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With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief<ref>{{source ref|0.31.0|art-data.txt|811}}</ref> is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like [[heavy]] weapons) can largely ignore the slaying penalty, but [[quick blade]] users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty.
  
 
==History==
 
==History==
Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
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{{CBA|0.32|the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the [[Noise Dampening]] mutation, but won't stack with it. Also, the enchantment will be lowered from +2 to 0, and the Slay penalty increased, -2 -> -3.}}
 
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*Prior to [[0.26]], the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect.
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*Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
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*Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect.
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*Prior to [[0.10]], the -3 damage [[slaying]] penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.
  
Prior to [[0.10]], the -3 damage [[slaying]] penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Latest revision as of 16:46, 29 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog.

“so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement”

-wint, @dril Twitter. July 26, 2016

Urand thief.png the +2 cloak of the Thief

+2 cloak

-2 slaying
See invisible
+50 Stealth
May release clouds of fog and smoke when the wearer takes damage

Desirability

With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief[1] is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like heavy weapons) can largely ignore the slaying penalty, but quick blade users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty.

History

  • In 0.32, the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the Noise Dampening mutation, but won't stack with it. Also, the enchantment will be lowered from +2 to 0, and the Slay penalty increased, -2 -> -3.
  • Prior to 0.26, the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
  • Prior to 0.15, this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
  • Prior to 0.12, this cloak provided small bonuses to EV and dexterity, as well as evocable invisibility and levitation, but lacked the fog effect.
  • Prior to 0.10, the -3 damage slaying penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.

References