Difference between revisions of "Cloak of the Thief"

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(Actually update to 0.21.)
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{{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog.
  
{{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery, and can be evoked to release thick clouds of smoke for a hasty escape.}}
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[[File:Cloak_of_the_thief.png]] '''''the +2 cloak of the Thief'''''
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“so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement”
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-wint, @dril Twitter. July 26, 2016}}
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[[File:Urand thief.png]] '''''the +2 cloak of the Thief'''''
  
 
+2 [[cloak]]
 
+2 [[cloak]]
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See invisible<br>
 
See invisible<br>
 
+50 Stealth<br>
 
+50 Stealth<br>
Can be evoked to emit [[cloud]]s of [[scroll of fog|fog]] (+Fog ability)
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May release clouds of fog and smoke when the wearer takes damage
  
 
==Desirability==
 
==Desirability==
Being able to generate clouds of smoke and fog on demand is incredibly powerful when used correctly - it allows you to block out all threats not within a 2 tile radius of you, almost like a better version of the [[Darkness]] spell, which, while not so useful for ranged characters, is really strong for melee builds and most definitely worth the -2 slaying. Even for ranged characters the ability to block line of sight to a full-screen [[fire giant]] or [[golden dragon]] makes this cloak useful quite often.
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With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief<ref>{{source ref|0.31.0|art-data.txt|811}}</ref> is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like [[heavy]] weapons) can largely ignore the slaying penalty, but [[quick blade]] users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty.
  
 
==History==
 
==History==
Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
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{{CBA|0.32|the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the [[Noise Dampening]] mutation, but won't stack with it. Also, the enchantment will be lowered from +2 to 0, and the Slay penalty increased, -2 -> -3.}}
 
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*Prior to [[0.26]], the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect.
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*Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
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*Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect.
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*Prior to [[0.10]], the -3 damage [[slaying]] penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.
  
Prior to [[0.10]], the -3 damage [[slaying]] penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Latest revision as of 16:46, 29 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog.

“so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement”

-wint, @dril Twitter. July 26, 2016

Urand thief.png the +2 cloak of the Thief

+2 cloak

-2 slaying
See invisible
+50 Stealth
May release clouds of fog and smoke when the wearer takes damage

Desirability

With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief[1] is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like heavy weapons) can largely ignore the slaying penalty, but quick blade users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty.

History

  • In 0.32, the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the Noise Dampening mutation, but won't stack with it. Also, the enchantment will be lowered from +2 to 0, and the Slay penalty increased, -2 -> -3.
  • Prior to 0.26, the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
  • Prior to 0.15, this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
  • Prior to 0.12, this cloak provided small bonuses to EV and dexterity, as well as evocable invisibility and levitation, but lacked the fog effect.
  • Prior to 0.10, the -3 damage slaying penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.

References