Difference between revisions of "Cloud card"

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{{Flavour|The card depicts an iron gate enshrouded in mist.}}
  
The Cloud card surrounds enemies with clouds ranging from mephitic to miasma.
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The Cloud card surrounds all hostile monsters in sight with damaging clouds, varying with card power level and with each surrounded enemy:
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*Power level 0: mephitic noxious fumes (80% chance) or poison gas (20% chance)
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*Power level 1: flame clouds or freezing vapours
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*Power level 2: miasma's foul pestilence or acidic fog
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Clouds will not be placed directly ontop of any enemies.
  
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==History==
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The Cloud card was added in 0.15. Prior to 0.16, it would simply disperse a number of flame clouds or freezing vapours anywhere in sight (except ontop of players and allies), the number dependent on card power level.
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It is found in the following [[Decks|decks]]:
 
It is found in the following [[Decks|decks]]:
  

Revision as of 18:17, 14 February 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
The card depicts an iron gate enshrouded in mist.

The Cloud card surrounds all hostile monsters in sight with damaging clouds, varying with card power level and with each surrounded enemy:

  • Power level 0: mephitic noxious fumes (80% chance) or poison gas (20% chance)
  • Power level 1: flame clouds or freezing vapours
  • Power level 2: miasma's foul pestilence or acidic fog

Clouds will not be placed directly ontop of any enemies.

History

The Cloud card was added in 0.15. Prior to 0.16, it would simply disperse a number of flame clouds or freezing vapours anywhere in sight (except ontop of players and allies), the number dependent on card power level.

It is found in the following decks:

0.15 0.16

Destruction
War

Defence
Escape

See also


History

  • The Cloud card was introduced in 0.15 as a repurposing alteration of the Flame card, which was eliminated.
  • In 0.15 the cloud card used to surround enemies with clouds of either fire or cold.