Difference between revisions of "Cross-train"

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(i wouldnt think this would change)
m (once 0.29 hits it'll be easier to remember)
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*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]].
 
*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]].
 
*[[Throwing]] and [[Slings]] cross-train each other.
 
*[[Throwing]] and [[Slings]] cross-train each other.
 +
(Axes and Staves do ''not'' crosstrain each other, and Maces & Flails and Polearms don't crosstrain either).
  
 
==Effect==
 
==Effect==

Revision as of 11:04, 3 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

All weapon skills cross-train with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:

(Axes and Staves do not crosstrain each other, and Maces & Flails and Polearms don't crosstrain either).

Effect

In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal in the mid-game, should they come across an attractive weapon. One great example would be Short Blades; a quick blade is useful, but less so once enemies get higher and higher AC.

History

Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.