Difference between revisions of "Demonic Guardian"

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(Update to 0.20: updated summon lists)
(Update to 0.27)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
|-
 
|-
|1||Automatically summon a weak demonic ally when in danger ([[quasit]], [[white imp]], [[ufetubus]], [[iron imp]], or [[shadow imp]]).||A weak demonic guardian rushes to your aid.
+
|1||Chance to automatically summon a weak demonic ally when damaged.||A weak demonic guardian rushes to your aid.
 
|-
 
|-
|2||Summons average demons ([[orange demon]], [[ice devil]], [[soul eater]], [[smoke demon]], or [[sixfirhy]]).||A demonic guardian rushes to your aid.
+
|2||Summons average demons.||A demonic guardian rushes to your aid.
 
|-
 
|-
|3||Summons powerful demons ([[executioner]], [[balrug]], [[reaper]], [[cacodemon]], or [[lorocyproca]]).||A powerful demonic guardian rushes to your aid.
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|3||Summons powerful demons.||A powerful demonic guardian rushes to your aid.
 
|-
 
|-
 
| colspan="3" |
 
| colspan="3" |
Summons occur when [[tension]] is high and end when tension drops. Higher ranks require higher tension to trigger. See [[Demonic Guardian]] page for exact mechanics.
+
Summons may occur after taking damage. See [[Demonic Guardian]] page for exact mechanics.
 
|- style="font-style:italic;"  
 
|- style="font-style:italic;"  
 
| colspan="3" |
 
| colspan="3" |
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<noinclude>
 
<noinclude>
 
==Mechanics==
 
==Mechanics==
You will receive a demonic guardian when the following condition is met:
+
After taking damage, you will receive a demonic guardian with a chance equal to the percentage of the damage to your maximum health. Additionally, attacks that take 50% of your health at once or that leave you with less than 20% of your health will always summon a demonic guardian.
  
    (3/4)*tension > mutlevel*6 + 1d(2*mutlevel*mutlevel) - 1
+
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. The guardians always spawn friendly, but will be angered if you attack them.  Hostile guardians will not unsummon.
  
Note that this check occurs every turn, until a guardian is summoned.  Thus, the random factor simply makes summons take longer for 'middling' tensions.
+
The strength of the demonic guardian is based on both the mutation level and your experience level:
 +
 
 +
  Tier = mutlevel + ((XL - 9) / 9)
 +
 
 +
{| cellpadding="4" cellspacing="0" border="1"
 +
|-
 +
|Tier||Demons
 +
|-
 +
|1||[[quasit]], [[white imp]], [[ufetubus]], [[iron imp]], or [[shadow imp]]
 +
|-
 +
|2||[[orange demon]], [[ice devil]], [[rust devil]], or [[hellwing]]
 +
|-
 +
|3||[[soul eater]], [[smoke demon]], [[sixfirhy]], or [[sun demon]]
 +
|-
 +
|4||[[balrug]], [[reaper]], [[lorocyproca]], [[cacodemon]], or [[hell beast]]
 +
|-
 +
|5||[[executioner]], [[hell sentinel]], or [[brimstone fiend]]
 +
|}
  
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns.  Guardians have a 2/3 chance of vanishing each turn if tension drops below the requisite amount required to summon them, although they are guaranteed to exist for 4-7 turns.  The guardians always spawn friendly, but will be angered if you attack them.  Hostile guardians will not unsummon.
 
  
 
==History==
 
==History==
 +
Prior to [[0.27]], guardians were summoned based on current [[tension]] rather than after being damaged.
 
Prior to [[0.14]], this mutation was suppressed while worshiping Okawaru.
 
Prior to [[0.14]], this mutation was suppressed while worshiping Okawaru.
  

Revision as of 06:35, 25 September 2021

Rank Effect Flavor
1 Chance to automatically summon a weak demonic ally when damaged. A weak demonic guardian rushes to your aid.
2 Summons average demons. A demonic guardian rushes to your aid.
3 Summons powerful demons. A powerful demonic guardian rushes to your aid.

Summons may occur after taking damage. See Demonic Guardian page for exact mechanics.

Good mutation, Demonspawn mutation


Mechanics

After taking damage, you will receive a demonic guardian with a chance equal to the percentage of the damage to your maximum health. Additionally, attacks that take 50% of your health at once or that leave you with less than 20% of your health will always summon a demonic guardian.

After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. The guardians always spawn friendly, but will be angered if you attack them. Hostile guardians will not unsummon.

The strength of the demonic guardian is based on both the mutation level and your experience level:

  Tier = mutlevel + ((XL - 9) / 9) 
Tier Demons
1 quasit, white imp, ufetubus, iron imp, or shadow imp
2 orange demon, ice devil, rust devil, or hellwing
3 soul eater, smoke demon, sixfirhy, or sun demon
4 balrug, reaper, lorocyproca, cacodemon, or hell beast
5 executioner, hell sentinel, or brimstone fiend


History

Prior to 0.27, guardians were summoned based on current tension rather than after being damaged. Prior to 0.14, this mutation was suppressed while worshiping Okawaru.