Difference between revisions of "Fugue of the Fallen"

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m (25 + random2avg(pow) = 25 + [random2(pow) + random2(pow+1)]/2, etc. See how random2avg() is defined in random.cc. Could replace with just 24 + 1dpow, since r2avg(n,x)'s range of values is the same as for random2(n), from 0 to n-1.)
 
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==Useful Info==
 
==Useful Info==
Grants the '''Fugue''' status. Each time you or an ally kill a monster with this status, you gain a bonus of +1 [[slay]]ing. This stacks up to 7 slaying in total. This status also creates loud [[noise]]s.
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Grants the '''Fugue''' status. Each time you or an ally kill a monster while this status is active, you gain a +1 [[slay]]ing bonus. This stacks up to 7 slaying in total. The status also creates loud [[noise]]s.
  
If you are at the maximum of 7 slaying, you additionally deal <code>2d(3 + power/25)</code> [[negative energy]] damage to all enemies adjacent to the target.<ref>{{source ref|0.31.0|spl-ench.cc|206}}</ref>
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If you are at the maximum of 7 slaying, you additionally deal <code>2d(3 + power/25)</code> [[negative energy]] damage to all enemies adjacent to the target.<ref>{{source ref|0.31.0|spl-selfench.cc|206}}</ref>
  
The spell lasts for <code>24 + 1d(power/2)</code> turns.<ref>{{source ref|0.31.0|spl-ench.cc|176}}</ref> If you recast the spell, the duration resets, but the slaying bonus also resets.
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The status lasts for <code>24 + (1d[[spellpower|power]] + 1d(pow + 1))/2</code> turns.<ref>{{source ref|0.31.0|spl-selfench.cc|176}}</ref> If you recast the spell, the duration resets, but the slaying bonus also resets.
  
 
==Strategy==
 
==Strategy==
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==History==
 
==History==
*Fugue of the Fallen was introduced in 0.31, replacing [[Wereblood]].
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*Fugue of the Fallen was introduced in [[0.31]], replacing [[Wereblood]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 22:19, 2 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
Fugue of the fallen.png Fugue of the Fallen
Level 3
School1 Necromancy
Source(s) Book of Battle
Book of Dreams
Casting noise 3
Spell noise 8
Power Cap 100
Hated By Elyvilon
The Shining One
Zin
Flags Selfench
Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.

Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.

Fugue of the Fallen is a level 3 Necromancy spell that gives you a slaying bonus when you or your allies kill monsters.

Useful Info

Grants the Fugue status. Each time you or an ally kill a monster while this status is active, you gain a +1 slaying bonus. This stacks up to 7 slaying in total. The status also creates loud noises.

If you are at the maximum of 7 slaying, you additionally deal 2d(3 + power/25) negative energy damage to all enemies adjacent to the target.[1]

The status lasts for 24 + (1dpower + 1d(pow + 1))/2 turns.[2] If you recast the spell, the duration resets, but the slaying bonus also resets.

Strategy

History

References