Difference between revisions of "Glaive of the Guard"

From CrawlWiki
Jump to: navigation, search
m (Desirability)
m (correct fsim data (i calc'd as if the spectral weapon also got elec))
Line 10: Line 10:
  
 
==Desirability==
 
==Desirability==
The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is stronger than a +9 [[bardiche]] of [[flaming]] or [[freezing]]. However, it comes with the [[Spectral (brand)#Strategy|usual risks]] of the spectral brand.
+
The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 [[bardiche]] of [[flaming]]/[[freezing]], but takes less skill to reach mindelay. However, it comes with the [[Spectral (brand)#Strategy|usual risks]] of the spectral brand.
  
 
Note that the spectral weapon itself does not get electrocution.
 
Note that the spectral weapon itself does not get electrocution.

Revision as of 13:32, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!

It was stolen a few months later, along with the rest of the queen's treasury; the guard, it transpired, had been caught napping. Still, it would serve more than adequately in hands of a waking user.

Glaive of the guard.png the +5 glaive of the Guard

+5 glaive
Electrocution brand
Spectral brand

Desirability

The glaive of the Guard[1] combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 bardiche of flaming/freezing, but takes less skill to reach mindelay. However, it comes with the usual risks of the spectral brand.

Note that the spectral weapon itself does not get electrocution.

History

  • Prior to 0.31, the glaive of the Guard also gave +5 AC.
  • Prior to 0.29, the glaive of the Guard had a +8 enchantment.
  • Prior to 0.26, the glaive of the Guard did not have the spectral brand, but provided see invisible and an evocable rage.
  • Prior to 0.15, the glaive of the Guard had a +5, +8 enchantment level.

References