Difference between revisions of "Glaive of the Guard"

From CrawlWiki
Jump to: navigation, search
(Desirability: don't imply that +8/5 glaive!elec = +9 bardiche!flame)
m (remove CBA)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version029}}
+
{{version031}}
 
{{flavour|A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!
 
{{flavour|A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!
  
Line 8: Line 8:
 
[[Electrocution]] brand<br>
 
[[Electrocution]] brand<br>
 
[[Spectral_(brand)|Spectral]] brand<br>
 
[[Spectral_(brand)|Spectral]] brand<br>
+5 AC<br>
 
  
 
==Desirability==
 
==Desirability==
The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> has a decent enchantment level and comes with two fairly useful brands. Even though electrocution is normally better on small, fast weapons, spectral ''does'' work well with heavier weapons, and heavy polearms in particular. Note that the spectral weapon itself does not get electrocution.
+
The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 [[bardiche]] of [[flaming]]/[[freezing]], but takes less skill to reach mindelay. However, it comes with the [[Spectral (brand)#Strategy|usual risks]] of the spectral brand.
 +
 
 +
Note that the spectral weapon itself does not get electrocution.
  
 
==History==
 
==History==
*In [[0.29]], the enchantment was changed from +8 to +5.
+
*Prior to [[0.31]], the glaive of the Guard also gave +5 AC.
 +
*Prior to [[0.29]], the glaive of the Guard had a +8 enchantment.  
 
*Prior to [[0.26]], the glaive of the Guard did not have the [[spectral]] brand, but provided [[see invisible]] and an [[berserk|evocable rage]].
 
*Prior to [[0.26]], the glaive of the Guard did not have the [[spectral]] brand, but provided [[see invisible]] and an [[berserk|evocable rage]].
 
*Prior to [[0.15]], the glaive of the Guard had a +5, +8 enchantment level.
 
*Prior to [[0.15]], the glaive of the Guard had a +5, +8 enchantment level.

Latest revision as of 14:43, 19 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!

It was stolen a few months later, along with the rest of the queen's treasury; the guard, it transpired, had been caught napping. Still, it would serve more than adequately in hands of a waking user.

Glaive of the guard.png the +5 glaive of the Guard

+5 glaive
Electrocution brand
Spectral brand

Desirability

The glaive of the Guard[1] combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 bardiche of flaming/freezing, but takes less skill to reach mindelay. However, it comes with the usual risks of the spectral brand.

Note that the spectral weapon itself does not get electrocution.

History

  • Prior to 0.31, the glaive of the Guard also gave +5 AC.
  • Prior to 0.29, the glaive of the Guard had a +8 enchantment.
  • Prior to 0.26, the glaive of the Guard did not have the spectral brand, but provided see invisible and an evocable rage.
  • Prior to 0.15, the glaive of the Guard had a +5, +8 enchantment level.

References