Difference between revisions of "Healing (ability)"

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(obsolete)
m (there are only two articles in category:invocations left, so let's remove it)
 
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{{crawlquote|'''Spell Power''': 10+[[Invocations]]/3<br>'''Healing''': 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8<br>'''Cost''': 2 [[MP]], 250-500 [[food]], 2-3 piety<br>'''Success Rate''': 60 + (piety / 20) + (5 × Invocations)}}
 
{{crawlquote|'''Spell Power''': 10+[[Invocations]]/3<br>'''Healing''': 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8<br>'''Cost''': 2 [[MP]], 250-500 [[food]], 2-3 piety<br>'''Success Rate''': 60 + (piety / 20) + (5 × Invocations)}}
  
[[Category:Abilities]] [[Category:Religion]] [[Category:Invocations]]
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[[Category:Abilities]]
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[[Category:Religion]]

Latest revision as of 13:52, 11 December 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Healing is an ability granted by the god Elyvilon at ***... piety. It is an advanced version of Lesser Healing, and behaves identically, but with greater cost and power.

Spell Power: 10+Invocations/3
Healing: 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8
Cost: 2 MP, 250-500 food, 2-3 piety
Success Rate: 60 + (piety / 20) + (5 × Invocations)