Difference between revisions of "Infusion (spell)"

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{{Flavour|This spell infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.}}
 
{{Flavour|This spell infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.}}
  
'''Infusion''' is a level 1 [[Charms]] spell which temporarily causes your melee attacks to deal 2-4 more damage, though at a cost to [[MP]] with each hit. At 0 MP, the spell does nothing, but it will resume its effects once you've recovered.
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'''Infusion''' is a level 1 [[Charms]] spell which temporarily causes your melee attacks to deal 2-4 more damage (reduced by [[AC]]), though at a cost to [[MP]] with each hit. At 0 MP, the spell does nothing, but it will resume its effects once you've recovered.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 08:03, 9 July 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Infusion.png Infusion
Level 1
School1 Charms
Source(s)
Casting noise 1
Spell noise 0
This spell infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.

Infusion is a level 1 Charms spell which temporarily causes your melee attacks to deal 2-4 more damage (reduced by AC), though at a cost to MP with each hit. At 0 MP, the spell does nothing, but it will resume its effects once you've recovered.