Difference between revisions of "Infusion (ego)"

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(Corrected bonus type to slaying)
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{{flavour|Its empowers its wearer's blows with a small part of their magic.}}
 
{{flavour|Its empowers its wearer's blows with a small part of their magic.}}
  
'''Infusion''' is an [[ego]] found only on [[gloves]]. When the wearer strikes a foe in melee, they deal +1 damage but consume 1 [[MP]] in the process. Characters with no MP left simply will not get a damage boost.
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'''Infusion''' is an [[ego]] found only on [[gloves]]. When the wearer strikes a foe in melee, they get a +4 slaying bonus but consume 1 [[MP]] in the process<ref>{{source ref|0.28|player.cc|3494}}</ref>. Characters with no MP left simply will not get the slaying bonus.
  
 
[[Djinn]] do not have MP; instead, they spend 1 HP with each attack. Should they choose to use gloves of infusion, Djinn should be careful not to spend more HP than they can spare.
 
[[Djinn]] do not have MP; instead, they spend 1 HP with each attack. Should they choose to use gloves of infusion, Djinn should be careful not to spend more HP than they can spare.
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*As it requires a completely voluntary act to trigger, gloves of infusion can be acceptable even for pure spellcasters to wear so long as they are careful not to accidentally strike anything in melee when they didn't mean to.
 
*As it requires a completely voluntary act to trigger, gloves of infusion can be acceptable even for pure spellcasters to wear so long as they are careful not to accidentally strike anything in melee when they didn't mean to.
 
*Note that only melee attacks will trigger the infusion ego. Ranged attacks and wands remain MP-free ways of killing foes while wearing gloves of infusion.
 
*Note that only melee attacks will trigger the infusion ego. Ranged attacks and wands remain MP-free ways of killing foes while wearing gloves of infusion.
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==See Also==
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* The [[Mad Mage's Maulers]] gloves which infuses strikes with all your MP.
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* [[Weapon damage]] calculations.
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==References==
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<references/>
  
 
==History==
 
==History==
 
The Infusion ego was added in [[0.28]].
 
The Infusion ego was added in [[0.28]].
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[[Category:Movement]]
 
[[Category:Movement]]
 
[[Category:Egos]]
 
[[Category:Egos]]

Revision as of 18:13, 23 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For the defunct spell this ego is based off, see Infusion (spell).

Its empowers its wearer's blows with a small part of their magic.

Infusion is an ego found only on gloves. When the wearer strikes a foe in melee, they get a +4 slaying bonus but consume 1 MP in the process[1]. Characters with no MP left simply will not get the slaying bonus.

Djinn do not have MP; instead, they spend 1 HP with each attack. Should they choose to use gloves of infusion, Djinn should be careful not to spend more HP than they can spare.

Strategy

  • For purely martial characters with zero use for magic points, these gloves are purely beneficial. However, many gods require MP for their abilities; make sure you don't run out!
  • As it requires a completely voluntary act to trigger, gloves of infusion can be acceptable even for pure spellcasters to wear so long as they are careful not to accidentally strike anything in melee when they didn't mean to.
  • Note that only melee attacks will trigger the infusion ego. Ranged attacks and wands remain MP-free ways of killing foes while wearing gloves of infusion.

See Also

References

History

The Infusion ego was added in 0.28.