Difference between revisions of "Inventory"

From CrawlWiki
Jump to: navigation, search
m (1 revision: stubs)
(added qualifiers [depends on character build], confirmed & updated to v0.16)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
+
{{version016}}
Your '''inventory''' is a list of all items you are currently carrying. In [[tiles]] mode, it is the grid in the bottom right portion of your screen. To view a text list of your inventory in ASCII or tiles mode, press '<b><tt>[[i]]</tt></b>'.
 
  
You can carry at most 40 items at a time, though many items ([[food]], [[scroll]]s, [[potion]]s, and [[ammo]]) can be stacked, conserving space. Items you won't need immediately should be stored in a [[stash]], freeing up space for future loot and helping you avoid the [[encumbered]] status.
+
Your '''inventory''' is a list of all items you are currently carrying. To view your inventory while playing online, press '<b>[[i]]</b>'. When playing offline, your inventory will be visible in the bottom right portion of the screen.
  
In tiles mode, equipped items will be displayed with a light green background (unless they're cursed, in which case the background will be red). In the text inventory list, the names of items will be different colors, signifying the following:
+
You can carry at most 52 items at a time, though many items ([[food]], [[scroll]]s, [[potion]]s, and [[ammo]]) can be stacked, conserving space. Items you have no use for when actually in combat should often be left behind or stored in a [[stash]], freeing up space for future loot.
*Light Grey: item is unidentified or is standard identified item
+
 
*Dark Grey: item is unusable or inapplicable to character ([[comestible]]s for [[mummy|mummies]], [[boots]] for [[naga]]s, etc.)
+
Common consumable items often always carried, include:
*Dark Green: item is unidentified and uncursed and possibly magical
+
*Potions of [[potion of heal wounds|heal wounds]], [[potion of curing|curing]], [[potion of might|might]], [[potion of brilliance|brilliance]], [[potion of berserk rage|berserk rage]], [[potion of magic|magic]], [[potion of invisibility|invisibility]]
*Blue: item is unidentified and possibly branded and magical
+
*[[Scrolls of teleportation]], [[scroll of blinking|blinking]], [[scroll of fog|fog]]
*Light Green: item is uncursed and wielded/worn/quivered
+
*[[Bread ration]]s, [[meat ration]]s, or [[honeycomb]]s.
*Dark Red: item is cursed or its use is discouraged by your god ([[vampiric]] weapons for [[good]] gods, [[spellbook]]s for [[Trog]], etc.)
+
 
*Light Red: item is bad to use ([[potion of poison]], [[scroll of curse armour]], etc.) or cursed and wielded/worn/quivered
+
==History==
*White: item is a unique [[artefact]]
+
Prior to [[0.15]], items had individual weights, and each character had a maximum carrying capacity determined by their [[size]] and [[strength]] stat. Also, certain items in your inventory could be [[item destruction|destroyed]], making it unwise to carry more of an item around than you really need.
*Purple: item is potentially dangerous to use ([[potion of mutation]], [[scroll of immolation]], etc.)  Emits warning prior to use.
 
*Yellow: item is beneficial ([[potion of speed]], [[scroll of teleportation]], etc.)
 
*Cyan: item is highly beneficial ([[scroll of acquirement]], [[potion of experience]], etc.)
 

Latest revision as of 08:41, 24 July 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


Your inventory is a list of all items you are currently carrying. To view your inventory while playing online, press 'i'. When playing offline, your inventory will be visible in the bottom right portion of the screen.

You can carry at most 52 items at a time, though many items (food, scrolls, potions, and ammo) can be stacked, conserving space. Items you have no use for when actually in combat should often be left behind or stored in a stash, freeing up space for future loot.

Common consumable items often always carried, include:

History

Prior to 0.15, items had individual weights, and each character had a maximum carrying capacity determined by their size and strength stat. Also, certain items in your inventory could be destroyed, making it unwise to carry more of an item around than you really need.