Difference between revisions of "Jinxbite"

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'''Jinxbite''' is a level 2 [[Hexes]] spell. It gives attacks some extra damage and [[drain]] status for a short time, but halves the caster's [[willpower]] in the process.
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'''Jinxbite''' is a level 2 [[Hexes]] spell. It gives attacks some extra damage and [[drain]] status for a short time, but halves the caster's [[willpower]] for the duration.
  
 
[[Hexslinger]]s start with this spell in their libraries.
 
[[Hexslinger]]s start with this spell in their libraries.
  
 
==Useful Info==
 
==Useful Info==
Grants the Jinxbite (Jinx) status. Whenever you make an attack, even if you miss, there is a [[willpower]]-based chance to cause extra effects:<!--Spl-damage.cc-->
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Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a [[willpower]]-based chance to cause extra effects:<!--Spl-damage.cc-->
 
*Deal <code>2 + 2d(power/25)</code> irresistible damage (never misses, ignores [[AC]]).
 
*Deal <code>2 + 2d(power/25)</code> irresistible damage (never misses, ignores [[AC]]).
 
*Inflict the [[drain]] status for 3-5 turns.
 
*Inflict the [[drain]] status for 3-5 turns.
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Jinxbite triggers when attacking with melee, [[ranged weapon]]s, and damaging [[Throwing]] implements. It does trigger with [[cleaving]] (hitting multiple targets normally) and [[Vhi's Electric Charge]], but does not trigger with [[Manifold Assault]].
 
Jinxbite triggers when attacking with melee, [[ranged weapon]]s, and damaging [[Throwing]] implements. It does trigger with [[cleaving]] (hitting multiple targets normally) and [[Vhi's Electric Charge]], but does not trigger with [[Manifold Assault]].
  
This spell can only be cast if there are hostile monsters in [[line of sight]]. It lasts for <code>9 + pow/4</code> to <code>15 + pow/4</code> turns. However, it ends if you spend 2 turns without any monsters in sight, regardless of the duration.
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This spell can only be cast if there are hostile monsters in [[line of sight]]. The Jinx status lasts for <code>9 + pow/4</code> to <code>15 + pow/4</code> turns. However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration.
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The Will/2 status lasts for <code>(duration of Jinx) + pow/4</code> to <code>15 + pow/4</code> turns, and does not wear off if not monsters are in sight.
  
 
==History==
 
==History==

Revision as of 04:36, 16 December 2023

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.

Jinxbite is a level 2 Hexes spell. It gives attacks some extra damage and drain status for a short time, but halves the caster's willpower for the duration.

Hexslingers start with this spell in their libraries.

Useful Info

Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a willpower-based chance to cause extra effects:

  • Deal 2 + 2d(power/25) irresistible damage (never misses, ignores AC).
  • Inflict the drain status for 3-5 turns.

Jinxbite triggers when attacking with melee, ranged weapons, and damaging Throwing implements. It does trigger with cleaving (hitting multiple targets normally) and Vhi's Electric Charge, but does not trigger with Manifold Assault.

This spell can only be cast if there are hostile monsters in line of sight. The Jinx status lasts for 9 + pow/4 to 15 + pow/4 turns. However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration.

The Will/2 status lasts for (duration of Jinx) + pow/4 to 15 + pow/4 turns, and does not wear off if not monsters are in sight.

History

  • Jinxbite will be introduced in 0.31.