Difference between revisions of "Kobold brigand"

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m (1 revision: medium monsters pt 1; apparently images don't work)
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<!--monster-bot-begin-->
 
{{monster
 
{{monster
 
|name=big kobold
 
|name=big kobold
 
|glyph={{Yellow|K}}
 
|glyph={{Yellow|K}}
 
|tile=[[File:Big kobold.png]]
 
|tile=[[File:Big kobold.png]]
|flags={{Warm blood flag}}<br>{{Speaks flag}}
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|flags={{Speaks flag}}<br>{{Warm blood flag}}
|resistances=none
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|resistances=None
|vulnerabilities=none
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|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
 
|meat={{Poisonous corpse}}
 
|meat={{Poisonous corpse}}
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|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|magic_resistance=20
|hp_range=17 - 38
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|hp_range=17-38
|avg_hp=27
 
 
|armour_class=3
 
|armour_class=3
 
|evasion=12
 
|evasion=12
|habitat=land
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|habitat=Land
|speed=10
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|speed= 10
 
|size={{Medium}}
 
|size={{Medium}}
|item_use={{Weapons armour}}
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|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=7 ({{Hit type}}: {{Plain flavour}})
 
|attack1=7 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack2=
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|attack4=
 
|attack4=
 
|hit_dice=5
 
|hit_dice=5
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=kobold
 
|genus=kobold
 
|species=big kobold
 
|species=big kobold
 
}}
 
}}
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<!--monster-bot-end-->
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{{Flavour|An unusually large kobold.}}
 
{{Flavour|An unusually large kobold.}}
  

Revision as of 20:39, 2 May 2013

big kobold KBig kobold.png
HP 17-38
HD 5
XP 97
Speed 10
AC 3
EV 12
Will 20
Attack1 7 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type kobold, big kobold
Flags Speaks
Warm-blooded


An unusually large kobold.

Useful Info

Big kobolds are much like their smaller cousins, only tougher, stronger, more likely to be found in packs, and often packing dangerous needles. They are often found in the early Dungeon and the Sewers.

Tips & Tricks

  • Low level characters should definitely try to force kobold packs into corridors to keep them from using their needles or surrounding you.
  • If you can lure them into melee (and are strong enough in melee to deal with them), this may help you avoid death by curare.
  • You can often trick big kobolds found in the Sewers into fighting from shallow water. This greatly reduces their melee combat skills if you're fighting from dry land.