Difference between revisions of "Portal Projectile"

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(updated to 0.16, not changed)
m (Removed reference to picking up corpses)
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*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a corpse out and then casting [[Corpse Rot]], or [[Ignite Poison]].
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*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a potion of poison out and then casting [[Ignite Poison]].
 
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
 
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
  

Revision as of 20:07, 22 July 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Portal projectile.png Portal Projectile
Level 3
School1 Translocation
Source(s)
Casting noise 3
Spell noise see ranged combat noise
This spell allows the caster to teleport fired or thrown missile directly to their targets for a short duration, spending an additional small amount of magic for each shot. Teleported projectiles have their accuracy (but not damage) greatly improved.

Portal Projectile is a level 3 Translocations spell which grants your ranged weapons smite-targeting, allowing you to attack any target in your line of sight regardless of units in between, and with substantially increased accuracy. Alternatively, it allows you to teleport any item in your possession with similar targeting. Each ranged attack while Portal Projectile is active costs 1 additional MP; if you run out of MP, your projectiles travel normally until you regain MP.

All walls block Portal Projectile, even if you can see through them.

Strategy

  • Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
  • Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
  • Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
  • The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a potion of poison out and then casting Ignite Poison.
  • While most ammo brands will still function as normal with this spell, the returning and penetration brands are disabled.

Monster Version

The following monsters can cast Portal Projectile: