Difference between revisions of "Powered By Death"

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(Clarified regeneration boost, how duration works. Shortened benefits of further ranks.)
(Powered by death was completely overhauled. This is how it works now.)
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|1||Multiplies your [[regeneration rate]] by the number of fresh [[corpse]]s within 3 tiles of you. Each corpse can fuel this ability for 8 + 2d8 turns.||You can steal the life force of nearby defeated enemies.
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|1||At a (100 - 10 * powered by death regen strength)% chance when you kill an enemy you gain [[random2]](mutation level + 1) powered by death regen strength. adds 100 * powered by death regen strength to your [[regeneration rate]] .||You regenerate a little health from kills.
 
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|2||Range increased to 6 tiles, and duration increased to 16 + 2d8 turns.||You steal the life force of defeated enemies.
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|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.
 
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|3||Range increased to 9 tiles, and duration increased to 24 + 2d8 turns.||You quickly steal the life force of defeated enemies.
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|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.
 
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Triggers whenever you kill something that leaves a corpse. Affected corpses rot faster.
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Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.
 
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Revision as of 00:39, 29 December 2016

Rank Effect Flavor
1 At a (100 - 10 * powered by death regen strength)% chance when you kill an enemy you gain random2(mutation level + 1) powered by death regen strength. adds 100 * powered by death regen strength to your regeneration rate . You regenerate a little health from kills.
2 The same as the previous level but the mutation level is higher. You regenerate health from kills.
3 The same as the previous level but the mutation level is higher. You regenerate a lot of health from kills.

Every enemy you kill has a percentage chance to increase your regeneration rate by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.

Good mutation, Demonspawn mutation