Difference between revisions of "Shadow trap"

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{{flavour|This magical trap creates replicas of creatures native to its location, weaving them from shadows and threads of Abyssal matter. Its magics are sensitive enough that any non-summoned creature entering it will set it off, as long as you are in sight.}}
 
{{flavour|This magical trap creates replicas of creatures native to its location, weaving them from shadows and threads of Abyssal matter. Its magics are sensitive enough that any non-summoned creature entering it will set it off, as long as you are in sight.}}
  
Stepping on a '''shadow trap''' will immediately result in you being the target of a [[Shadow Creatures]] spell; essentially, you will be assaulted by a summoned band of monsters appropriate for the floor you are currently on. The strength of this band can vary significantly, but they will always be summoned hostile. Much like a [[Zot trap]], if this [[trap]] is triggered by a monster, the effects will still target you so long as you're within [[line of sight]].
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[[File:Shadow trap.png]] Stepping on a '''shadow trap''' will immediately result in you being the target of a long-duration [[Shadow Creatures]] spell; essentially, you will be assaulted by a summoned band of monsters appropriate for the floor you are currently on. The strength of this band can vary significantly, but they will always be summoned hostile. Much like a [[Zot trap]], if this [[trap]] is triggered by a monster, the effects will still target you so long as you're within [[line of sight]].
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In order to avoid [[batty]] opponents from triggering shadow traps multiple times in a single turn, activating a shadow trap turns it into a '''dormant shadow trap''' for 2-4 turns.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*The creatures summoned by this trap will time out after enough time has passed. If you don't want to deal with the results, feel free to [[teleport]] away and let them naturally unsummon.
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*The creatures summoned by this trap will time out after enough time has passed. If you don't want to deal with the results, feel free to [[teleport]] away and let them naturally unsummon. Just be aware that they're rather long-lived for summons.
*After being stepped on, this trap will be disarmed. If you're feeling particularly paranoid about the location of a shadow trap, you may wish to intentionally activate it just to insure it doesn't complicate a fight in that area later on (but this is generally not necessary).
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*Stepping on a shadow trap will not disarm it, only disable it for a few turns. Make sure to avoid luring large groups of enemies into an area with a known shadow trap in order to avoid complicating already difficult battles.
  
 
==History==
 
==History==
Shadow traps will be added in [[0.16]].
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*Shadow traps were removed in [[0.17]].
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*Shadow traps were added in [[0.16]].
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[[Category:Traps]]

Latest revision as of 21:31, 20 August 2019

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This magical trap creates replicas of creatures native to its location, weaving them from shadows and threads of Abyssal matter. Its magics are sensitive enough that any non-summoned creature entering it will set it off, as long as you are in sight.

Shadow trap.png Stepping on a shadow trap will immediately result in you being the target of a long-duration Shadow Creatures spell; essentially, you will be assaulted by a summoned band of monsters appropriate for the floor you are currently on. The strength of this band can vary significantly, but they will always be summoned hostile. Much like a Zot trap, if this trap is triggered by a monster, the effects will still target you so long as you're within line of sight.

In order to avoid batty opponents from triggering shadow traps multiple times in a single turn, activating a shadow trap turns it into a dormant shadow trap for 2-4 turns.

Tips & Tricks

  • The creatures summoned by this trap will time out after enough time has passed. If you don't want to deal with the results, feel free to teleport away and let them naturally unsummon. Just be aware that they're rather long-lived for summons.
  • Stepping on a shadow trap will not disarm it, only disable it for a few turns. Make sure to avoid luring large groups of enemies into an area with a known shadow trap in order to avoid complicating already difficult battles.

History

  • Shadow traps were removed in 0.17.
  • Shadow traps were added in 0.16.