Search results

Jump to: navigation, search
  • ...ou'll need to let the spell run its course, kill the monster, or otherwise move away.
    5 KB (721 words) - 17:09, 21 November 2023
  • ...you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift. ...penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
    2 KB (339 words) - 04:55, 20 January 2024
  • ...path will ''not'' prevent them from closing to melee. Monsters will freely move from one harmful cloud to another, and the clouds of fire they generate whe
    6 KB (988 words) - 20:46, 6 October 2023
  • ...ve at least 2 tiles of space before using the wand (since a hasted foe can move 2 spaces).
    4 KB (566 words) - 04:03, 12 August 2023
  • ...fusion''' will attempt to [[confusion|confuse]] a single target, making it move and attack randomly, rendering it unable to cast spells or use special abil
    1 KB (187 words) - 06:37, 1 July 2020
  • ...attempt to fight, and may fall into deep water or lava if they attempt to move. *Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Be
    5 KB (677 words) - 11:58, 16 January 2024
  • ...hly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to ...w, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...th powerful AoE attacks. If you have a lot of orcs in a bad spot, you can move to the side and recall them to at least shuffle their positions. **Also, move at angles so that friendly orcs won't get hit by piercing attacks directed
    13 KB (2,085 words) - 23:05, 10 March 2024
  • ...t enemies, but no enemy can be affected more than once per recite. You can move, fight, cast spells, read scrolls, etc. during this time. Being [[silence]]
    15 KB (2,324 words) - 21:26, 23 March 2024
  • ...damage/hit) statuses. However, you restricted from most actions other than move and attack, runs out quickly if you aren't attacking, and are [[slow]]ed af
    10 KB (1,621 words) - 05:02, 16 January 2024
  • ...alls inflict acidic damage on enemies. Unlike [[Frozen Ramparts]], you can move while sustaining these walls. (3 MP, 8-12 piety)
    11 KB (1,661 words) - 06:48, 26 May 2024
  • ...t worshippers will gain the ability to inflict great harm on all those who move more quickly than they do, and finally the ability to step out of the flow ...thoroughly) appreciates the change of pace''"). Creatures slower than 100% move speed give no piety.
    11 KB (1,738 words) - 20:04, 2 May 2024
  • Cheibriados worshipers are punished for making a mistake. A single move can give every enemy 2-3 turns. While Chei's later invocations help mitigat ...e speed penalty; preferably ones that can use every stat Chei offers. Slow move speed is usually most dangerous when you first join Chei, so characters tha
    60 KB (9,752 words) - 19:17, 8 January 2024
  • *Note that monsters will remember your old position. Therefore, you should move a few tiles after becoming invisible. That way, monsters are much less like ...yph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it mo
    11 KB (1,578 words) - 22:22, 14 October 2023
  • When this is the case, the monster has a 1/3 chance to move either +0.1 turn quicker, -0.1 turn slower, or at normal speed.<ref>{{sourc ...et random energy. Instead, it has a 1/2 chance to either get -0.1 turn, or move normally. This can be thought of as "negative random energy". Monsters that
    3 KB (456 words) - 16:38, 15 January 2024
  • * Monster move energy is no longer randomized. ...Wu Jian martial attacks & rampaging give immunity, and monsters that don't move fast enough to follow you can't attack.
    12 KB (1,807 words) - 17:58, 26 November 2023
  • ...nd an [[Abyss]] exit or uncover the most tiles for [[Human]] regeneration, move diagonally.
    5 KB (684 words) - 19:26, 27 March 2024
  • ...cape from danger and the number of enemy actions that will occur while you move. You can also move in all 8 directions with the number pad on your keyboard, or with h-j-k-l-b
    6 KB (952 words) - 17:17, 20 February 2024
  • ...]], or weapon [[skill]] may change them. Most [[species]] and [[monster]]s move at 1 decaAut, and it is the normal time it takes to consume an item. Keep i ...es 10/5 = 2 decaAut, while a 20 speed monster takes 10/20 = 0.5 decaAut to move.
    2 KB (368 words) - 22:25, 14 July 2023
  • ...nearby tiles, to see what would count as line of sight if a monster would move into it.
    2 KB (359 words) - 23:33, 15 October 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)