Difference between revisions of "Staff of power"

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  |itemtype=Magical staves
 
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{{flavour|This staff provides a reservoir of magical power to its wielder.}}
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{{flavour|A staff that provides an increased reservoir of magical power to its wielder.}}
  
A '''staff of power''' is a [[magical staff]] which grants you +13 max [[MP]] while you wield it. Be aware that this does not raise your ''current'' MP: you will have exactly as much MP as you had before wielding it until it has recharged on its own. However, because you can never have more MP than your max MP, unwielding this staff can make you lose MP. Additionally, raising your max MP slightly increases your MP regeneration rate.
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A '''staff of power''' is a [[magical staff]] which increases your maximum MP by 15. Because mana regeneration is based on your max MP, this will also cause you to regenerate MP slightly faster.
  
The staff can also be used in combat, functioning as a +0, +0 [[staff]]. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]].
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The staff can also be used in combat, functioning as a +0 [[staff]]. Unlike some other magical staves, it provides no magical combat effects, but [[Fighting]] and [[Staves]] increase damage like for any other weapon.
  
 
==Strategy==
 
==Strategy==
One of the more universally useful magical staves, a staff of power can benefit any caster. That being said, it may be wiser to wield a [[staff of wizardry]] if your [[spell success]] rate isn't terribly high; being able to cast a spell once reliably is better than being able to fail to cast a spell multiple times.
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One of the more universally useful magical staves, a staff of power can benefit any caster. That being said, it may be wiser to wield a [[staff of wizardry]] if your [[spell failure]] isn't terribly low; being able to cast a spell once reliably is better than being able to fail to cast a spell multiple times.
  
 
==History==
 
==History==
In [[0.13]], the staff of power will grant 5 + (0.4 × max MP) MP, ignoring any MP adjustments due to [[mutation]]s or [[divine vigour]].
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*Staves of power were removed in [[0.25]].
 
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*As of [[0.17]], this staff once again adds a flat +15 bonus to max MP instead of having a separate reservoir.
Prior to [[0.8]], the chance of a staff of power auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
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*Prior to [[0.16]], the additional MP was treated as a bonus to max MP, not a reservoir contained in the staff.
[[Category:Crystal Ball Articles]]
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*Prior to [[0.13]], this staff granted a flat +13 MP, although subject to the same stepdown for max MP over 50.
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*Prior to [[0.8]], the chance of a staff of power auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.

Latest revision as of 20:46, 26 September 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Magical staves
Name staff of power
Icon Staff of power.png
A staff that provides an increased reservoir of magical power to its wielder.

A staff of power is a magical staff which increases your maximum MP by 15. Because mana regeneration is based on your max MP, this will also cause you to regenerate MP slightly faster.

The staff can also be used in combat, functioning as a +0 staff. Unlike some other magical staves, it provides no magical combat effects, but Fighting and Staves increase damage like for any other weapon.

Strategy

One of the more universally useful magical staves, a staff of power can benefit any caster. That being said, it may be wiser to wield a staff of wizardry if your spell failure isn't terribly low; being able to cast a spell once reliably is better than being able to fail to cast a spell multiple times.

History

  • Staves of power were removed in 0.25.
  • As of 0.17, this staff once again adds a flat +15 bonus to max MP instead of having a separate reservoir.
  • Prior to 0.16, the additional MP was treated as a bonus to max MP, not a reservoir contained in the staff.
  • Prior to 0.13, this staff granted a flat +13 MP, although subject to the same stepdown for max MP over 50.
  • Prior to 0.8, the chance of a staff of power auto-identifying when wielded depended on the Spellcasting skill of the wielder.