Difference between revisions of "Stone of earth elementals"

From CrawlWiki
Jump to: navigation, search
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{Obsolete}}
 
{{item
 
{{item
 
  |itemtype=Miscellaneous item
 
  |itemtype=Miscellaneous item
Line 10: Line 11:
  
 
[[File:Dcss-datachart-stoneofearthelementals-friendly-summon-percentage.png|center|Selecting the skills you want to be trained]]
 
[[File:Dcss-datachart-stoneofearthelementals-friendly-summon-percentage.png|center|Selecting the skills you want to be trained]]
Getting one friendly summons is guaranteed by Earth Magic skill 5, two are guaranteed by 10, etc. up to an effective max of five summons at Earth Magic skill 25.
+
 
 +
Getting one friendly summon is guaranteed by Earth Magic skill 5, two are guaranteed by 10, etc. up to an effective max of five summons at Earth Magic skill 25.
 +
 
 
==Strategy==
 
==Strategy==
 
Earth elementals are the most cooperative of the elemental kinds, requiring an Earth Magic skill of only 5 to max out their friendliness rate. This makes them perfect for use by characters who want access to summoned allies but don't want to waste much [[XP]] training skills they won't use. While earth elementals are frustratingly slow, they hit hard and can take a punch or two from most opponents.
 
Earth elementals are the most cooperative of the elemental kinds, requiring an Earth Magic skill of only 5 to max out their friendliness rate. This makes them perfect for use by characters who want access to summoned allies but don't want to waste much [[XP]] training skills they won't use. While earth elementals are frustratingly slow, they hit hard and can take a punch or two from most opponents.
  
The slow nature of Earth elementals can be an asset. Because they're not ahead of you, they're not stealing half your XP by taking your kills. If you're in a corridor and you need to escape a situation, they're always behind you; you double back through them and they save your virtual life.
+
The slow nature of Earth elementals can be an asset. Because they're not ahead of you, they're not stealing part of your XP by taking your kills. If you're in a corridor and you need to escape a situation, they're always behind you; you double back through them and they save your virtual life.
  
==Tips and Tricks==
+
==Tips & Tricks==
 
This can be used as a (very slow) form of [[Wand of digging|Digging]], since every time you successfully summon an elemental, you're consuming a rock wall tile.
 
This can be used as a (very slow) form of [[Wand of digging|Digging]], since every time you successfully summon an elemental, you're consuming a rock wall tile.
  
 
==History==
 
==History==
Renamed '''stone of tremors''' in [[0.13]]. When evoked and pressed against an adjacent rock wall, a shockwave will travel along the surface of this wall, curving as the rock does, and damaging creatures standing next to it with falling rubble and (rarely) shafting them. Some walls along the shockwave's path will also be destroyed and from these up to 3 earth elementals will be summoned (dependent on evocations). Unaffected by Earth magic skill.
+
These were replaced with '''[[stones of tremors]]''' in [[0.13]].

Latest revision as of 06:13, 3 January 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Miscellaneous item
Name stone of earth elementals
Icon Stone of earth elementals.png
A magical device for summoning earth elementals. It is rather unreliable, and usually requires several attempts to function correctly. Using it carries an element of risk, which is reduced if one is skilled in the appropriate elemental magic.

A stone of earth elementals is an evocable item which summons an earth elemental from an adjacent rock wall tile as if you'd cast the Summon Elemental spell. The higher your Evocations skill, the more likely the device is to work, while having a high Earth Magic skill increases the likelihood of the earth elemental being allied to you instead of hostile:

Selecting the skills you want to be trained

Getting one friendly summon is guaranteed by Earth Magic skill 5, two are guaranteed by 10, etc. up to an effective max of five summons at Earth Magic skill 25.

Strategy

Earth elementals are the most cooperative of the elemental kinds, requiring an Earth Magic skill of only 5 to max out their friendliness rate. This makes them perfect for use by characters who want access to summoned allies but don't want to waste much XP training skills they won't use. While earth elementals are frustratingly slow, they hit hard and can take a punch or two from most opponents.

The slow nature of Earth elementals can be an asset. Because they're not ahead of you, they're not stealing part of your XP by taking your kills. If you're in a corridor and you need to escape a situation, they're always behind you; you double back through them and they save your virtual life.

Tips & Tricks

This can be used as a (very slow) form of Digging, since every time you successfully summon an elemental, you're consuming a rock wall tile.

History

These were replaced with stones of tremors in 0.13.