Difference between revisions of "Sword of Power"

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(upd 0.24, saw it in game, no changes)
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{{flavour|A mighty sword which rewards the powerful with power and the meek with weakness.}}
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{{flavour|A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.}}
[[File:Sword_of_power.png]] '''''the Sword of Power'''''
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[[File:Sword_of_power.png]] '''''the +5 word of Power'''''
  
(0 to +27) [[great sword]]
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+5 [[vorpal]] [[great sword]]
 
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<br>Has an <code>HP/270</code> % chance<ref>{{source ref|0.28.0|art-func.h|262}}</ref> to fire an inaccurate 1d40 [[bolt spell|bolt]]<ref>{{source ref|0.28.0|zap-data.h|1754}}</ref> when striking in melee.
Enchantment varies based on your current [[HP]]: It gains +1 for every 10 HP up to 270.
 
  
 
==Desirability==
 
==Desirability==
Although beefy characters, especially berserkers, can get satisfying results out of this, it can easily become much less impressive if you get hit by a timely [[torment]] or hail of [[yaktaur]] [[bolt]]s. Also, the absence of a [[brand]] makes it much less effective than you might expect: its damage output at full enchantment is not too different from a +9 [[triple sword]] of [[freezing]], owing to the fact that enchantment damage is not increased by skill, whereas base damage and indirectly brand damage are. It does have the advantage of being extremely accurate at full enchantment, but usually by the time you can comfortably wield a great sword, accuracy isn't a huge issue. Don't use this without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded [[triple sword]].
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The sword of Power<ref>{{source ref|0.28.0|art-data.txt|242}}</ref> is a decent weapon for most [[Long Blades]] users, who also don't mind losing the [[shield]] slot. Meek characters, as the name suggests, should probably stick to some other sword.
  
 
==History==
 
==History==
This weapon has actually been significantly buffed. In older versions, its enchantment would vary from -4, -4 to +20, +20, meaning at full enchantment it was less efficient than a branded triple sword, and at its base enchantment, it was a distinctly bad weapon, as opposed to a mediocre one.  
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*Prior to [[0.26]], the Sword of Power was a +0, un[[brand]]ed greatsword. Every 10 HP you had increased its enchantment, up to a max of +[[27]].
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*In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it range from distinctly bad to still worse than a well-branded [[triple sword]].
  
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==References==
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<references/>
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Revision as of 10:50, 26 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.

Sword of power.png the +5 word of Power

+5 vorpal great sword
Has an HP/270 % chance[1] to fire an inaccurate 1d40 bolt[2] when striking in melee.

Desirability

The sword of Power[3] is a decent weapon for most Long Blades users, who also don't mind losing the shield slot. Meek characters, as the name suggests, should probably stick to some other sword.

History

  • Prior to 0.26, the Sword of Power was a +0, unbranded greatsword. Every 10 HP you had increased its enchantment, up to a max of +27.
  • In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it range from distinctly bad to still worse than a well-branded triple sword.

References