Difference between revisions of "Talk:Kraken"

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I've met a circumstance that is very disturbing. Upon entering the [[Shoals]] I encountered a kraken. I prefered to retreat immediately, lost half my HP on that one move. Later I came back. Nearly everywhere else the monsters are gone or sleeping after a decent time. Not so the kraken. He is always waiting awake at the entrance, blocking the Shoals. As all those tentacles fight on their own to slap you down it was no easy escape lately. The question remains: why a kraken doesn't go away after a long time as all the other monsters do? A feature, a bug, a hazard? -- [[User:Bwijn|Bwijn]] 16:16, 23 February 2013 (CET)
 
I've met a circumstance that is very disturbing. Upon entering the [[Shoals]] I encountered a kraken. I prefered to retreat immediately, lost half my HP on that one move. Later I came back. Nearly everywhere else the monsters are gone or sleeping after a decent time. Not so the kraken. He is always waiting awake at the entrance, blocking the Shoals. As all those tentacles fight on their own to slap you down it was no easy escape lately. The question remains: why a kraken doesn't go away after a long time as all the other monsters do? A feature, a bug, a hazard? -- [[User:Bwijn|Bwijn]] 16:16, 23 February 2013 (CET)
 
:Monsters don't always wander away in my experience, and it is quite possible that krakens never will, since they're hard-coded in a number of ways.  That being said, krakens can't go on or cross land.  Either just walk inland, or enter the Shoals flying, and fly away from it; it should be blocked by whatever patch of land the up staircase is on.  If you can't take a few hits from a kraken, you probably shouldn't be in Shoals: it's not a particularly easy branch. -[[User:Ion frigate|Ion frigate]] 22:23, 23 February 2013 (CET)
 
:Monsters don't always wander away in my experience, and it is quite possible that krakens never will, since they're hard-coded in a number of ways.  That being said, krakens can't go on or cross land.  Either just walk inland, or enter the Shoals flying, and fly away from it; it should be blocked by whatever patch of land the up staircase is on.  If you can't take a few hits from a kraken, you probably shouldn't be in Shoals: it's not a particularly easy branch. -[[User:Ion frigate|Ion frigate]] 22:23, 23 February 2013 (CET)
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==Bolts vs. Tentacles==
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If a bolt spell hits more than one segment of a single tentacle, does it deal damage multiple times to that tentacle? [[User:Spudwalt|--spudwalt]] 07:58, 15 March 2013 (CET)

Revision as of 08:58, 15 March 2013

I've met a circumstance that is very disturbing. Upon entering the Shoals I encountered a kraken. I prefered to retreat immediately, lost half my HP on that one move. Later I came back. Nearly everywhere else the monsters are gone or sleeping after a decent time. Not so the kraken. He is always waiting awake at the entrance, blocking the Shoals. As all those tentacles fight on their own to slap you down it was no easy escape lately. The question remains: why a kraken doesn't go away after a long time as all the other monsters do? A feature, a bug, a hazard? -- Bwijn 16:16, 23 February 2013 (CET)

Monsters don't always wander away in my experience, and it is quite possible that krakens never will, since they're hard-coded in a number of ways. That being said, krakens can't go on or cross land. Either just walk inland, or enter the Shoals flying, and fly away from it; it should be blocked by whatever patch of land the up staircase is on. If you can't take a few hits from a kraken, you probably shouldn't be in Shoals: it's not a particularly easy branch. -Ion frigate 22:23, 23 February 2013 (CET)

Bolts vs. Tentacles

If a bolt spell hits more than one segment of a single tentacle, does it deal damage multiple times to that tentacle? --spudwalt 07:58, 15 March 2013 (CET)