Difference between revisions of "Talk:Tournament/TeamWiki"

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: I wouldn't object to taking another crack at a tournament, if enough other people wanted to join in. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:20, 12 August 2014 (CEST)
 
: I wouldn't object to taking another crack at a tournament, if enough other people wanted to join in. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:20, 12 August 2014 (CEST)
  
'''INTEREST-O-METER'''
+
We've gotten 6 volunteers! I'd say we have a proper team here.
*MD
 
*Flun
 
*Spuds
 
*Tristian
 
*Skyspire
 
*EMPTY
 
  
==Older discussion==
+
'''THE ROSTER'''
 +
*[http://crawl.akrasiac.org/scoring/players/moogledan.html MoogleDan]
 +
*[http://crawl.akrasiac.org/scoring/players/flun.html Flun]
 +
*[http://crawl.akrasiac.org/scoring/players/spudwalt.html Spudwalt]
 +
*[http://crawl.akrasiac.org/scoring/players/tristian.html Tristian]
 +
*[http://crawl.akrasiac.org/scoring/players/skyspire.html Skyspire]
 +
*[http://crawl.akrasiac.org/scoring/players/nabalzbhf.html Nabalzbhf]
  
=== Linking up profiles ===
+
===Linking Up Profiles===
If things are like the last tourney, make sure to put <code># TEAMCAPTAIN XXXX</code> on the first line of your 0.14 .rc file.  
+
If things are like the last tourney, make sure to put <code># TEAMCAPTAIN moogledan</code> on the first line of your 0.15 .rc file. Doing so will link you up to our clan. Of course, that brings up the bigger issue of what we're calling ourselves. Any proposals from you guys, or shall we stick with the traditional name?
  
 +
====Clan Name Proposals====
 +
Vote by placing your signature beneath the name or names you like, and feel free to propose your own.
  
=== Species / Background / God strategy ===
+
*Ashenzari's Archivists
The team scores bonus points for every distinct species, background and god (S/B/G) that we win with. This bonus is based on the number of wins for that particular S/B/G that have been recorded at the **start** of the game. Given these rules, the bonus points for the popular S/B/Gs will tend to decrease over time while the rarer S/B/Gs will give bigger bonuses over time. Hence I suggest we try to win the popular S/B/Gs first, which will also be the easier combos, so that we get the max amount of bonus points from them as possible.
+
**--[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 15:33, 27 August 2014 (CEST)
 +
*Xom's Pxychologists
 +
**--[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 15:33, 27 August 2014 (CEST)
 +
*Qazlal's Qhaos Qompanions
 +
**--[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 15:33, 27 August 2014 (CEST)
  
From the last tourney, we can use [http://dobrazupa.org/tournament/0.13/species-backgrounds.html this list] to see which were the most common S/B/Gs.  
+
===Advice===
 +
The easy combos are the first to get massively devalued, and the hard combos gain value over time as players churn out MiFi and GrBe wins. As such, the first few days of the tourney should probably be spent cashing in quick wins with the easy builds (click [http://dobrazupa.org/tournament/0.14/species-backgrounds.html here] to see which species, backgrounds, and gods saw the most ascensions last tournament).
  
Most won S/B/Gs
+
Of course, you might be brave enough to attempt a Nemelex's Choice. Last year, HilariousDeathArtist earned us some crazy points beating a bunch of those. Your call: go for the low-risk, moderate-reward wins, or the high-risk, high-reward? The latter option even comes with a nice banner! Of course, Nemelex combos are announced throughout the tournament, so you may wish to only attempt those after cashing in the easy ones. Your call.
* Species:
 
* Background:
 
* Gods:  
 
  
Lastly, since the bonus you get is based on the number of wins that happened before the ''start'' of your game, you don't have to worry about racing to win a particular S/B/G before someone else does. Once you start your game, the bonus points for that game are already decided. If you do die and have to restart, then of course the bonus points may have changed. This means that taking your time and playing carefully may be more important than playing fast.  
+
You'll eventually want to get all 17 runes, at least once, during the course of the tourney. The first time you pick up any rune, it's worth 30 points. Getting the simple Lair runes is enough to win, but after your second win, the point value of doing so is pretty meager. If you can gather the more difficult runes once or twice, the payoff is well worth it. You'll probably not want to do this if your current species / background choices are worth absurd amounts, as prancing through Hell and Pandemonium is something of a gamble, but when playing easy characters, consider taking the risk.
  
=== Planned combos ===
+
Killing player ghosts is worth a couple points, which is always nice. Killing players with ''your'' player ghosts, however, is far better. Unfortunately, I'm not really certain of any particularly good ways of optimizing a character for post-death player trolling. Any suggestions?
 +
*Ranged weapon users are nearly harmless in death. If you are certain you're about to die, swap out that bow for the executioner's axe in your pack so that you'll have a fighting chance at preventing others from success!
 +
*Oftentimes, melee goons don't bother with spells; in spite of the advantages they offer, they're a bit of a hassle to cast, especially when your spell power's so low. Any recommendations on good spells for every melee brute to know that actually helps rather than hinders in death? [[Haste]] seems the obvious choice, and you only need spell failure down to 49% for it to be available to your player ghost...
  
=== Post Tourney Debrief ===
+
===Planned Combos===
 +
MoogleDan: Centaur Fighter of Oka, Minotaur Berserker of Trog, Troll Chaos Knight of Xom
 +
 
 +
===Post Tourney Debrief===

Revision as of 15:33, 27 August 2014

0.15 Crawl Tournament

There will likely be a new Crawl tournament coming soon, though I don't believe official dates have been set. How much interest is there in a CrawlWiki team running again? I personally could go either way on it. Post your feedback here!

I've started a new job so I don't have much free, but I might be able to put in a win in or two. =) --Flun (talk) 01:16, 8 August 2014 (CEST)
I'll pass. I don't like the last versions of the game. Good luck with the tournament. --CommanderC (talk) 16:26, 9 August 2014 (CEST)
I wouldn't object to taking another crack at a tournament, if enough other people wanted to join in. --spudwalt (talk) 00:20, 12 August 2014 (CEST)

We've gotten 6 volunteers! I'd say we have a proper team here.

THE ROSTER

Linking Up Profiles

If things are like the last tourney, make sure to put # TEAMCAPTAIN moogledan on the first line of your 0.15 .rc file. Doing so will link you up to our clan. Of course, that brings up the bigger issue of what we're calling ourselves. Any proposals from you guys, or shall we stick with the traditional name?

Clan Name Proposals

Vote by placing your signature beneath the name or names you like, and feel free to propose your own.

  • Ashenzari's Archivists
  • Xom's Pxychologists
  • Qazlal's Qhaos Qompanions

Advice

The easy combos are the first to get massively devalued, and the hard combos gain value over time as players churn out MiFi and GrBe wins. As such, the first few days of the tourney should probably be spent cashing in quick wins with the easy builds (click here to see which species, backgrounds, and gods saw the most ascensions last tournament).

Of course, you might be brave enough to attempt a Nemelex's Choice. Last year, HilariousDeathArtist earned us some crazy points beating a bunch of those. Your call: go for the low-risk, moderate-reward wins, or the high-risk, high-reward? The latter option even comes with a nice banner! Of course, Nemelex combos are announced throughout the tournament, so you may wish to only attempt those after cashing in the easy ones. Your call.

You'll eventually want to get all 17 runes, at least once, during the course of the tourney. The first time you pick up any rune, it's worth 30 points. Getting the simple Lair runes is enough to win, but after your second win, the point value of doing so is pretty meager. If you can gather the more difficult runes once or twice, the payoff is well worth it. You'll probably not want to do this if your current species / background choices are worth absurd amounts, as prancing through Hell and Pandemonium is something of a gamble, but when playing easy characters, consider taking the risk.

Killing player ghosts is worth a couple points, which is always nice. Killing players with your player ghosts, however, is far better. Unfortunately, I'm not really certain of any particularly good ways of optimizing a character for post-death player trolling. Any suggestions?

  • Ranged weapon users are nearly harmless in death. If you are certain you're about to die, swap out that bow for the executioner's axe in your pack so that you'll have a fighting chance at preventing others from success!
  • Oftentimes, melee goons don't bother with spells; in spite of the advantages they offer, they're a bit of a hassle to cast, especially when your spell power's so low. Any recommendations on good spells for every melee brute to know that actually helps rather than hinders in death? Haste seems the obvious choice, and you only need spell failure down to 49% for it to be available to your player ghost...

Planned Combos

MoogleDan: Centaur Fighter of Oka, Minotaur Berserker of Trog, Troll Chaos Knight of Xom

Post Tourney Debrief