Difference between revisions of "Teleport Other"

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==Strategy==
 
==Strategy==
Teleport is a powerful effect, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks [[willpower]], and thus often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, is often a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
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Teleport is a powerful effect, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks [[willpower]], so often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, is often a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
  
 
Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.
 
Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.

Revision as of 11:32, 12 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s) Book of Displacement
There-And-Back Book
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Wl check, Dir or target, Escape, Needs tracer, Not self
Randomly translocates a targeted creature.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport after 3-5 turns, which certain areas may delay. High willpower defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.

Warpers start with this spell in their libraries.

Strategy

Teleport is a powerful effect, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks willpower, so often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, is often a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.

Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.

History