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Unrand weapon types
I noticed you've been changing the listed weapon types of certain unrands (Autumn Katana, dark maul, etc.) while adding links to their source code (which is very helpful, by the way -- keep up the good work!). While I understand your reasoning behind the changes (the dark maul's code does indeed list it as OBJ_WEAPONS/WPN_GREAT_MACE), I feel that labeling it a great mace is incomplete and slightly misleading.
Special-cased unrands use regular weapon types as a baseline, but alter their stats to create what is essentially a new type of weapon -- in some cases, the only thing that remains the same is whether it's one-handed or two-handed. Additionally, their in-game descriptions list them as being a separate type of weapon entirely rather than a modified version of an existing one (the dark maul, as a continuing example, is listed as a maul in-game rather than a great mace, and does not show up in the results if you search for great maces).
I would instead list these weapons as the types in their in-game descriptions, possibly with a note regarding their original base weapon. For example:
the +10 dark maul
+10 maul (modified great mace; 52 base damage, -2 base accuracy, 30 base delay, two-handed)
- I'd been changing them to convey that they inherit certain properties (sp. wieldability) from their base type, and hadn't realized they were listed differently in-game! I love your suggestion, as it conveys perfectly all the information. I'll go back through and update the ones I changed. Thank you so much for the help! -- Sirtheta (talk) 21:33, 5 June 2019 (CEST)