|You can see several bowstrings and arrows attached to fixed bow-like things. Typically, in a trap like this, only one is released every time the trigger is tripped. Such a trap is cheaper and easier to make than an auto-loading mechanism and a steel bow with the monstrous draw force of a bolt trap, so don't expect enormous damage. Still, a mere arrow through an artery is enough to kill a person.|
An arrow trap is a trap which fires an arrow when stepped upon by a player or monster. As one of the weaker traps, they hold 3-11 arrows and deal 1d15 physical damage to you or 1d7 damage to monsters. The game will prompt you if you try to walk over one on less than 35 HP.
Much like other traps, arrow traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the Ossuary branch and on the bottom floor of the Realm of Zot, in the chambers approaching the Orb of Zot.
Prior to 0.16, flying characters would never trigger traps.
In previous versions, traps could be disarmed by "attacking" the trap in place by holding CTRL and moving toward the square. This ability was enhanced by the Traps & Doors skill. Both of these have been removed.