Dimensional Bullseye

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Portal projectile.png Dimensional Bullseye
Level 4
School1 Hexes
School2 Translocation
Source(s) Book of the Hunter
Book of Weapons
Casting noise 4
Spell noise 0
Power Cap 200
Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.

Dimensional Bullseye is a level 4 Hexes/Translocation spell which allows you to mark any monster in your line of sight. Each time you fire at a non-marked enemy, the marked enemy is hit by an identical shot.

Hexslingers start with this spell in their libraries.

Useful Info

Dimensional Bullseye is a smite-targeted spell which marks a given monster. Whenever you attack (hit or miss) with a ranged weapon or Throwing implement at another enemy, the marked target is also attacked. Projectiles land on the marked target's tile.

This effect occurs at the end of the projectiles' normal trajectory:

  • When using a non-penetrating weapon, it occurs after you hit any non-marked target, or after you miss every target in your path. For example, you can miss target #1, hit target #2 behind it, then attack the marked target. If you miss target #1 and target #2, you still get to attack the marked target.
  • When using a penetrating weapon, the attack will hit all original targets and the marked target together.

In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of power/12 (even if the above effect does not trigger).


Dimensional Bullseye is useful if you rely on Ranged Weapons. It boosts your accuracy, lets you hit an additional target in combat, and allows you to snipe monsters in the backlines.

This spell is somewhat redundant for Throwing users. Javelins have innate penetration, so they can already hit monsters in the back (and everything in the way, too). It can still useful, though, as it lets you hit monsters outside the javelin's path.

Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your Ranged Weapons skill to competency, then train this spell as a support option.