Ironbound mechanist
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
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| Ironbound mechanist g | |
|---|---|
| HP | 42-86 |
| HD | 13 |
| XP | 1000 |
| Speed | 10 |
| AC | 1 |
| EV | 13 |
| Will | 80 |
| Attack1 | 22 (hit: plain) |
| Attack2 | 22 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | goblin, goblin |
| Flags | Fighter Speaks Warm-blooded Two weapons |
| A well-armoured coglin whose talents with machinery have been harnessed by the Ironbound order to repair and augment the many constructs that help guard the Vaults. |
Contents
Useful info
Ironbound mechanists are Coglin Forgewrights that come with a pair of axes or polearms and know Forge Phalanx Beetle and Nazja's All-Purpose Tempering, which they can use with their beetle (or sometimes alongside other constructs found in the Vaults, if they're lucky enough). They hit about as hard as vault guards (but twice!), but are a little less durable until they get their beetle defense buff.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Forge Phalanx Beetle | Wizard flag |
| Slot2 | Nazja's All-Purpose Tempering (4d13) | Wizard flag |
Tips & Tricks
History
- In 0.33, ironbound mechanists were added to the game.