Maxwell's patent armour

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Version 0.24: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A suit of armour created by the famous inventor Maxwell, providing unparalleled protective qualities at a very affordable price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.

Maxwell's patent armour.png the +15 Maxwell's patent armour

+15 plate armour

rCorr
rElec
MR+
Prevents spellcasting
Prevents teleportation

Desirability

Maxwell's patent armour is only worth considering for characters willing to lose access to both their spells and the ability to blink or teleport to safety, as removing it in the middle of a fight will leave you helpless for several critical turns. Apart from those very significant downsides, it is otherwise an excellent piece of armour, offering extremely solid physical protection, two rare and useful elemental resistances, and a little magic resistance on top. Formicid berserkers are unlikely to find a better piece of gear anywhere, but all others are advised to wear it at their own risk.

If you do choose to wear Maxwell's patent armour, keep an eye out for a pair of boots of running; without the ability to teleport or blink, above-average movement speed becomes more important than ever.

History

  • Prior to 0.19, Maxwell's patent armour came cursed.
  • Prior to 0.16, Maxwell's patent armour offered rF+ and rC+ instead of corrosion and electricity resistance.
  • Prior to 0.15, Maxwell's patent armour offered the now-obsolete preservation ego instead of fire and cold resistance.