For a list of all dragons, see list of dragons.
| A long and sinuous dragon, seemingly more neck and tail than anything else. Its skin shines like molten mercury, magical energies arc from its pointed snout, and it moves with terrifying swiftness.
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”
Quicksilver dragons are rare and dangerous dragons that move 50% faster than average and breathe irresistible status-dispelling energy bolts. They can be found in Vaults:5, Dis:7, a specific Snake:4 layout, and in or just outside the Realm of Zot.
Killing them may drop quicksilver dragon scales (33% chance).
Tips & Tricks
- Quicksilver Bolt will dispel any valid statuses, which can range from scary to lethal. Unexpectedly losing Haste, Tele, your transformation, etc. can make a dangerous situation that much worse. Keep note of buffs that can't be dispelled, such as berserk and all divine abilities.
- Quicksilver dragons on Snake:4 are very nasty. At 3d20 damage, their breath really hurts. They are fast, so you can't run normally. But their breath also dispels haste and teleport, so it's difficult to escape. And the "quicksilver temple" spawns with two of them! If you recognize the vault, consider not doing Snake:4 until much later. Even for a character in Zot, losing your buffs is a significant threat.
- Quicksilver dragons are not resistant to poison. Curare darts slow them down, making them a lot more manageable. A scroll of poison can deal significant damage, especially with Ignite Poison.
- In 0.27, the quicksilver temple layout was added to Snake:4.