|A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.|
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
There is no reason you should ever fight with a club. They are strictly inferior to whips, which are almost as commonplace.
Even freshly started spellcaster characters should avoid using clubs, whenever possible. A club is only marginally more powerful than unskilled Unarmed Combat; you might as well wait until you get a dagger or whip off of a kobold or something.
|Mundane||Magical||Unrandart shillelagh "Devastator"|
- Prior to 0.23, Killer Klowns didn't spawn with highly enchanted, branded clubs.
- Prior to 0.16, club-stabbing a monster would confuse it for 1-3 turns.
- Prior to 0.14, clubs also qualified as throwing weapons, and they were suitable for use with the Sticks to Snakes spell.
|Axes||Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe|
|Bows||Shortbow (Arrow) • Longbow (Arrow)|
|Crossbows||Arbalest (Bolt) • Hand crossbow (Bolt) • Triple crossbow (Bolt)|
|Maces & Flails||Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace • Morningstar • Sacred scourge • Whip|
|Long Blades||Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword|
|Polearms||Bardiche • Demon trident • Glaive • Halberd • Scythe • Spear • Trident • Trishula|
|Short Blades||Dagger • Quick blade • Rapier • Short sword|
|Slings||Fustibalus (Sling bullet, Stone) • Hunting sling (Sling bullet, Stone)|
|Staves||Lajatang • Magical staff • Quarterstaff|
|Throwing||Boomerang • Dart • Javelin • Large rock • Stone • Throwing net|