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  • {{flavour|Humans are natural explorers. As they uncover new spaces in the dungeon, th ...f it. A [[whip]] of [[electrocution]] can take out most enemies before you reach [[Lair]]. A [[demon trident]] you found on D:3 can be your weapon all the w
    5 KB (753 words) - 22:55, 4 February 2024
  • {{flavour|Draconians are human-dragon hybrids: humanoid in form and approximately hum Draconians start at an immature brown with no special abilities, and reach their mature color at level 7. They receive a [[Draconian breath attacks|br
    8 KB (1,231 words) - 22:34, 9 April 2024
  • {{flavour|Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawn ca ..., their options in [[extended]] are more limited. However, by the time you reach extended, you'll have a full gamut of mutations to take advantage of.
    4 KB (592 words) - 04:02, 15 January 2024
  • {{flavour|Felids are a breed of cats that have been granted sentience. Originally the ...r agility and stealth are legendary, as is their ability to get to hard to reach places. Felids advance in levels very slowly. They are skilled with many fo
    10 KB (1,568 words) - 14:41, 15 February 2024
  • {{flavour|You are paralysed, and completely unable to act.}} ...s. [[Willpower#Player resistance|Racial willpower]] matters if you want to reach 0% paralysis. See the table below for more details.
    4 KB (674 words) - 18:22, 26 October 2023
  • {{flavour|Monks have a head start with the divine. They start with only a simple weap *[[Yredelemnul]]: Create multiple allied [[derived undead]] to reach ** [[piety]].
    3 KB (409 words) - 15:27, 21 February 2024
  • {{flavour|The Hunter is a type of fighter who specialises in missile weapons. A Hunte ...s are a strong earlygame weapon, essentially a [[trident]] with 7 tiles of reach instead of 2. Fast species, namely [[Spriggan]]s, can continuously retreat
    2 KB (271 words) - 17:27, 14 January 2024
  • {{flavour|Transmuters specialise in transmutation magic, and can cause strange change ...nt melee threats can be [[kite]]d, taking high poison damage. Once enemies reach max poison, you can just walk away (watch for [[attacks of opportunity]] th
    4 KB (580 words) - 20:12, 30 January 2024
  • {{flavour|Hexslingers use debilitating spells to assist their ranged attacks. They be ...k off summoners and casters with smite-targeted spells you can't otherwise reach.
    5 KB (668 words) - 22:38, 11 April 2024
  • {{flavour|A Hedge Wizard is a magician who does not specialise in any area of magic. ...lean imp, which fights for you. Since it always wields a [[spear]], it can reach over you to attack from behind. It also does fine on the front lines, too.
    5 KB (836 words) - 15:37, 21 February 2024
  • {{flavour|Venom Mages specialise in poison magic, which is extremely useful in the sh ...e to [[poison]] will probably kill any foe on the first 2 floors. Once you reach XL 2, you get a burst of power in [[Poisonous Vapours]], a max range, [[smi
    6 KB (972 words) - 17:08, 17 January 2024
  • {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fas ...uire little skill to reach [[minimum delay]], and as a Polearm, they can [[reach]] up to 2 tiles away.
    2 KB (326 words) - 22:31, 18 July 2023
  • {{flavour|A long pole with an enormous, cleaving blade on one end.}} ...e weapons, require two hands to wield, and a whopping 24 Polearms skill to reach minimum delay.
    1 KB (189 words) - 18:25, 15 June 2023
  • {{flavour|A flail with large spikes on the metal lump.}} ...flail''' is the best common one-handed mace. It requires a skill of 18 to reach min delay though; you can get better damage with the same delay at 14 skill
    1 KB (153 words) - 08:52, 17 May 2013
  • {{flavour|An enormous metal war club, of great cumbrousness. ...er's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-han
    2 KB (319 words) - 18:26, 11 March 2024
  • {{flavour|A spiked flail with longer spikes and a heavier head. ...harder) than both [[mace]]s and [[flail]]s, meaning it takes less skill to reach a "reasonable" [[attack speed]].
    2 KB (240 words) - 03:53, 13 February 2024
  • {{flavour|A fearsome weapon covered in dried blood and crude engravings of torture an ...me. Unfortunately, they are quite rare, and take a high amount of skill to reach mindelay.
    2 KB (236 words) - 23:17, 21 March 2024
  • {{flavour|A sword with a very long, heavy blade and a long handle. ...des]] that deal good damage, though they require high Long Blades skill to reach minimum delay. [[Triple sword]]s are stronger, but considerably rarer.
    2 KB (318 words) - 20:26, 15 June 2023
  • }}{{flavour|A long, strong bow made of yew. ...ple crossbow]] is more powerful, but it's rarer and requires more skill to reach mindelay.
    2 KB (299 words) - 02:32, 11 February 2024
  • {{Flavour|Pulls the top item or group of similar items from a distant pile to the flo ...bly use this spell with little effort. While a [[Minotaur]] is unlikely to reach max power, even a moderate power Apportation can be useful for the followin
    3 KB (491 words) - 09:17, 17 September 2023

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