|The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with only a simple weapon and a robe. When they choose a god for the first time, their spiritual training gives them a piety boost.|
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Monks do not start with a god, but automatically gain ** piety when they first convert to a god. This does not apply to Ru, however; instead, they are immediately given a set of sacrifice options to make upon conversion. Since Gozag doesn't use piety, they skip the entry fee instead.
Unarmed Combat can hold its own damage-wise once the skill is at extremely high levels, especially if you have the aforementioned natural weapons to increase damage output. That it needs to be at high levels is the downside - at lower skill levels, weapons (especially branded ones) can outperform Unarmed Combat.
If your species is not horrible with magic, consider branching into Transmutations, as that school contains several spells useful to unarmed combatants, including Beastly Appendage, Blade Hands, and the various "form" spells.
Prior to 0.19, monks could not choose a starting weapon - instead they started with unarmed combat.
Prior to 0.10, there was no piety bonus gained upon choosing a god.
|Warriors||Fighter • Gladiator • Monk • Hunter • Assassin|
|Zealots||Berserker • Abyssal Knight • Chaos Knight|
|Warrior-mages||Skald • Enchanter • Transmuter • Arcane Marksman • Warper|
|Mages||Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Venom Mage|
|Adventurers||Artificer • Wanderer|