|The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition, as well as a short sword and a set of leathers.|
Some species may receive different items based on their unique restrictions.
- +1 ranged weapon (shortbow, hand crossbow, hunting sling or javelins) & ammo
- Ranged weapons start with 20 of the appropriate ammo
- Javelin users start with 6 javelins and 2 throwing nets
- +0 short sword
- +0 leather armour
- Bread ration
Starting Skills and Stats
These are adjusted by your species' aptitudes.
If you chose a hunting sling, shortbow, or hand crossbow:
If you chose javelins:
Hunters are good for players who either want to play a missile weapon-based fighter, or for those who want to play a melee character but want a useful to way soften up early-game nasties such as ogres before they get into melee range.
Prior to 0.15, Hunters that chose javelins started with only 5 and did not have throwing nets. Further, their starting skills were the same as other hunters. All hunters began with 2 levels of Fighting.
|Warriors||Fighter • Gladiator • Monk • Hunter • Assassin|
|Zealots||Berserker • Abyssal Knight • Chaos Knight|
|Warrior-mages||Skald • Enchanter • Transmuter • Arcane Marksman • Warper|
|Mages||Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Venom Mage|
|Adventurers||Artificer • Wanderer|