|The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition, as well as a short sword and a set of leathers.|
Some species may receive different items based on their unique restrictions.
- +1 ranged weapon (shortbow, hand crossbow, hunting sling or throwing weapons) & ammo
- +0 short sword
- +0 leather armour
Starting Skills and Stats
These are adjusted by your species' aptitudes.
Hunter is a good background for species with good skill aptitudes for ranged combat. Choosing hunter also allows melee-centric species immediate access to throwable weapons, which can be used to soften up approaching monsters.
Characters relying on ranged combat should still be on the lookout for a better backup weapon than your +0 short sword in case you run out of projectiles in the early dungeon. For your own safety, it is recommended to have a scroll of remove curse at hand before wielding any unidentified weapons. Many ranged characters have died wielding a cursed -3 dagger.
Prior to 0.15, Hunters that chose javelins started with only 5 and did not have throwing nets.
|Warriors||Fighter • Gladiator • Monk • Hunter • Assassin|
|Zealots||Berserker • Abyssal Knight • Chaos Knight|
|Warrior-mages||Skald • Enchanter • Transmuter • Arcane Marksman • Warper|
|Mages||Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Venom Mage|
|Adventurers||Artificer • Wanderer|