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  • ...ans, the ability to block [[line of sight]] with steam (very desirable, as monsters won't be able to see or attack you). Certain colours will receive a somewha *Breath: A bolt of frost that may knock back monsters.
    8 KB (1,231 words) - 22:34, 9 April 2024
  • **Ghouls are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blo ...nhibited Regeneration|Inhibited Regeneration]]''': Ghouls do not heal when monsters are visible.
    5 KB (808 words) - 17:22, 3 March 2024
  • ...resistant to damage from the cold), but cannot physically regenerate when monsters are in sight and are less resilient. On the other hand, a Vampire full with ...Dispel Undead will never be used against the player when alive due to how monsters check vulnerability).
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...mphibious ([[Barachim]], [[Merfolk]], [[Octopode]], grey [[Draconian]]), [[unbreathing]] ([[undead]] species, [[Gargoyle]], [[Djinni]], [[Death Form]], [[Statue F {{monsters with spell}}
    1 KB (167 words) - 22:11, 5 February 2024
  • ...de>(21 - [[hit dice]]) / 21</code> chance per turn to become [[confused]]. Monsters with 21 or more hit dice have a flat 2% chance to be affected. Creatures th In the late-game, this spell is less effective: more and more monsters have poison resistance, and the rest have high [[HD]]. But, by then, a leve
    3 KB (474 words) - 15:05, 15 January 2024
  • ...will be fired in a random direction. Behavior differs between players and monsters. **Monsters have a 33% chance of moving/attacking in the intended direction, else move
    5 KB (677 words) - 11:58, 16 January 2024
  • ...|mon-cast.cc|6545}}.</ref> and [[confusion|confuses]] creatures that are [[unbreathing|breathing]]. Spores can hit the player. (4 MP, 4-6 Piety) ...e [[Tiamat]] and the [[Hell]] lords. However, it doesn't do much against [[unbreathing]] ([[nonliving]] or [[undead]]) foes.
    9 KB (1,311 words) - 23:05, 10 March 2024
  • |flags={{Flying flag}}<br>{{Unbreathing flag}}<br>{{Insubstantial flag}} '''Insubstantial wisps''' are very irritating monsters, even worse than early [[imp]]s. They have high [[evasion]], [[blink]] cons
    3 KB (432 words) - 14:05, 22 September 2021
  • ...u. Moving away or killing the engulfer ends the effect. Players that are [[unbreathing]] (the [[undead]], [[Gargoyle]], [[Djinn]]) or [[amphibious]] ([[Merfolk]], ...vaults in [[the Dungeon]] and [[the Depths]]. They can also be summoned by monsters through the [[Summon Water Elementals]] spell. Players can summon them when
    2 KB (270 words) - 21:34, 2 August 2023
  • ...onsters don't count as [[summon]]s, but aren't worth XP. Unlike most other monsters, TRJ can choose to actively retreat behind its other jellies. *'''Corridor fighting'''. Fighting a group of monsters in a corridor is usually a good idea, and TRJ isn't any different. The corr
    11 KB (1,745 words) - 20:33, 24 March 2024
  • ...HD]])</code> (i.e. 3d(6 + [[Invocations]])) damage and [[confusing]] any [[unbreathing|breathing]] creatures. {{monsters with spell}}
    720 bytes (99 words) - 05:50, 25 August 2023
  • :<code>(2d16)/2 + 5</code> fire per turn (against monsters) ...] axe [[Frostbite]]. [[Simulacra]] create an ice cloud when destroyed. For monsters, using [[Bolt of Cold]] over water, or the spell [[Glaciate]], creates fros
    12 KB (1,867 words) - 19:16, 10 February 2024
  • ...[[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]]) makes you unbreathing. Unbreathing creatures are immune to [[engulf]] and [[asphyxiation|drowning]] damage. Th
    1 KB (149 words) - 16:46, 28 August 2023
  • All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': ...nts, undead, and nonliving are [[unbreathing]]. Only [[natural]] or plant monsters are vulnerable to [[negative energy]]. Demons and undead are automatically
    1 KB (146 words) - 03:30, 12 June 2023
  • *Prior to [[0.27]], all jellies were [[unbreathing]]. [[Category:Lists of monsters]]
    3 KB (468 words) - 17:21, 15 January 2024
  • ...gained autonomy via magical, technological, or natural means. ([[Undead]] monsters, by contrast, were at one time alive.) Nonliving monsters include [[golem]]s, [[gargoyle]]s, [[statue]]s, [[List of elementals|elemen
    1,022 bytes (141 words) - 11:46, 13 June 2023
  • ...ped damage, and inflicts both [[poison]] and [[slow]]. It has no effect on monsters with poison resistance. For players, poison resistance gives a 66% chance f *Prior to [[0.27]], curare dealt asphyxiation damage. [[Unbreathing]] creatures were immune to the damage but not poison or slow.
    3 KB (404 words) - 23:57, 4 February 2024
  • ...age each turn and effectively [[Silence|silencing]] them. Characters who [[unbreathing|don't need to breathe]] or who can [[amphibious|breathe water]] are immune {{monsters with spell}}
    582 bytes (79 words) - 22:38, 21 June 2022
  • *[[Unbreathing]] and lacks [[blood]] ...s a [[kill hole]] to your advantage. A [[potion of attraction]] will force monsters closer, if need be.
    5 KB (737 words) - 10:22, 17 February 2024
  • ...t has no effect on [[undead]], [[nonliving]], and [[list of plants|plant]] monsters. *The player can't move while there are hostile monsters in [[line of sight]].
    2 KB (314 words) - 15:04, 4 July 2022

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