Staff of energy

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Magical staves
Name staff of energy
Icon Staff of energy.png
A staff that allows its wielder to control magical energy. It allows the wielder to cast spells without gaining hunger, and to channel ambient magical energy to restore their reserves of magic.

A staff of energy is a magical staff which eliminates spell hunger caused by casting spells, and provides some minor channeling ability. It does not affect Evocations- or Invocations- based abilities. Status effects like Regeneration still have their usual hunger cost.

Useful Info

Channeling

Successfully evoking the staff restores 1-3 MP at a cost of 50 nutrition. A failed attempt does not incur the hunger cost. This is much less hunger-efficient than waiting, but it's faster. Evocations skill decreases the failure.

Evocations Success Rate (%)
0 28
2 33
5 40
10 53
15 65
20 78
25 90
27 95

Combat

This staff functions as a +0 staff in melee. Unlike some other magical staves, it has no extra melee effect.

Strategy

Although this staff won't make magic any stronger or easier to use, it does allow you to spam high-level spells without fear of starving. It lets you get away with less Spellcasting skill than you'd otherwise want or need.

Any caster should keep one on hand, simply to speed up MP regeneration (at least, when traveling through edible corpse-rich branches).

See Also

History

  • Staves of energy were removed in 0.26, along with the hunger mechanic itself.
  • Prior to 0.13, the channeling feature was on a separate staff.
  • In 0.11, the staff was temporarily nerfed, reducing food costs by two-thirds. It was restored to zero spell hunger in 0.13.
  • Prior to 0.8, the chance of a staff of energy auto-identifying when wielded depended on the Spellcasting skill of the wielder.