Talk:Amulet of inaccuracy

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Can anyone code dive and confirm that this amulet's accuracy penalty is still a random number between 0 and -5? I believe it's become a flat -5 now. --MoogleDan (talk) 21:10, 7 January 2015 (CET)

It's true, I change that ! (found in this file, knowing that inaccurracy() return true when the player is wearing an amulet of inaccuracy)). But I can't find when it has been changed... --Never203 (talk) 22:23, 10 January 2015 (CET)

Perfect, thanks Never! I'd really like to know which version changed that, but if you can't uncover that information, that's fine. --MoogleDan (talk) 19:58, 11 January 2015 (CET)
It's really hard to find that, because since the first version of DCSS the amulet have a accuracy penalty of 5. You changed that on the wiki here but I can't see it on the history of the source code. Do you remember why have you changed this ? --Never203 (talk) 21:30, 12 January 2015 (CET)
My change was just an ill-informed attempt at clarifying what IonFrigate wrote, BUT I can see how it would be misleading. Yeah, this one's my bad : / Oh well, at least it's accurate now. --MoogleDan (talk) 14:08, 13 January 2015 (CET)