Twisted Resurrection

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Causes nearby corpses to begin crawling together, merging into horrible agglomerations of flesh. More and larger corpses result in more powerful creations.

Twisted Resurrection is a monster only spell that creates crawling corpses or macabre masses. They cannot attack, but they will combine into small abominations and eventually large abominations with enough of them, or merge with small abominations to make them large. If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed).

The following enemies cast Twisted Resurrection:


Twisted resurrection (player spell).png Twisted Resurrection
Level 5
School1 Necromancy
Casting noise 4
Spell noise 0
  • The monster version of Twisted Resurrection was removed in 0.27.
  • Prior to 0.16, it was a Level 5 Necromancy spell available to players.
  • Prior to 0.10 Twisted Resurrection did not produce crawling corpses. You woul have to place several corpses on a single tile, cast it while standing over them, and there was a chance that a small or large abomination would form.

Mechanics (Player)

Creates crawling corpses or macabre masses, based on corpse size. For every 20-60 aum of a corpse, 1 HD worth of monster is created (half effectiveness past 15 HD).

Monsters created by Twisted Resurrection can "merge" with each other, combining their HD and potentially creating a stronger monster. Small abominations require 6 HD and 2 corpses; large abominations require 11 HD and 3 corpses. Abominations will heal when merging with other monsters.

Unlike derived undead, monsters created by Twisted Resurrection can follow you up and down stairs.